Make the appropriate size isn't everything joke, as per CVG.<blockquote>He said: "I think when you create a game as large as Fallout 3 or New Vegas you are going to run into issues that even a testing team of 300 won't spot, so we're just trying to address those as quickly as possible and so is Bethesda.
"It's kind of like the bugs of the real world - the sheer expanse of what you're dealing with causes problems," he joked.</blockquote>It's worth noting that Obsidian does this every time, get too ambitious, release a buggy game, then blame the bugs on the ambition. It doesn't exactly work as an excuse if you never learn from it.
"It's kind of like the bugs of the real world - the sheer expanse of what you're dealing with causes problems," he joked.</blockquote>It's worth noting that Obsidian does this every time, get too ambitious, release a buggy game, then blame the bugs on the ambition. It doesn't exactly work as an excuse if you never learn from it.