WorstUsernameEver
But best title ever!
It's been a while since we've done the last of these.
VGRevolution doesn't score it. <blockquote>If you enjoyed Fallout: New Vegas then the $10 for Dead Money is well worth the cost. It was a welcome change of pace for me from the main game’s play style. There were more puzzles and challenges that could not be completed just by shooting someone, but that made it more fun.</blockquote>Elder-Geek, "Worth Buying".<blockquote>All in all, Dead Money is worth the purchase, but it should not be on the top of your “must buy” list. The overall plot is interesting and it is nice to see Fallout go in somewhat of a different direction with its DLC, but it seemed like I was constantly going between having a lot of fun, and then being incredibly frustrated a couple minutes later. Also, if you do play it you might consider making a new character that specializes in melee or unarmed, and stealth. And if nothing in this game sounds appealing, then maybe the shameless bait that comes in the form of a level cap increase to 35 will coax you into dropping the ten bucks.</blockquote>Off-duty gamers, 4.3/5.<blockquote>Your allies and your antagonist are well-drawn and interesting. Each has his or her own good and bad points, fleshed-out backstory and abilities. The casino itself has a fascinating history which you can ignore if you want, but who would play a Fallout game if not for the great stories? The atmosphere of the place is great, very oppressive and noir, but at the same time keeping that flippant irreverent humor that so characterizes the Fallout franchise. To top it all, you get hints of future game content with oblique references to the Brotherhood of Steel and the Big Empty.</blockquote>G4TV doesn't rate it. <blockquote>Visually, this chapter is individual and distinct, but the character interactions are surprisingly well scripted and consistently engaging. The environments are moody and atmospheric. The set-up is unique. This isn’t simply some quickly constructed staging for a shooter scenario. In fact, at times, Dead Money shows more clever creativity than a majority of the game itself. In scope and scale it’s closer to The Pitt than to the expansive Point Lookout, but it offers a bite-sized portion of every single aspect of what we love about Fallout, wrapped in a shiny (well, let’s say appropriately rust-covered) and affordable package</blockquote>PALGN, "Maybe".<blockquote>Dead Money is a reasonably well-written expansion for Fallout: New Vegas, but it's one that comes with a disclaimer. If the thought of navigating traps, poisonous clouds, bomb-detonating transmissions and immortal enemies in a kind-of Saw/Ocean's Eleven hybrid sounds like fun to you, then proceed directly towards Xbox Live. If not, then this mightn't be the expansion for you. Hints are dropped in Dead Money about a climactic upcoming DLC pack which may prove to be more compelling, but for now you probably won't be missing anything by waiting for the inevitable Game of the Year edition of New Vegas. </blockquote>Platform Nation, 8/10.<blockquote>I had a good time with Dead Money. The story was pretty cool and the macabre atmosphere was a nice change of pace from the Fallout norm. If you are a fan of New Vegas, then you will more than likely pick this up. Throw in 5 more levels to the level cap and it’s definitely worth the 800 points.</blockquote>Extreme Gamer, 7.5/10. <blockquote>As a whole tale, 'Dead Money' can be overly tedious with some quests that take the focus away from the main story. This makes parts of the plot feel wishy washy and strangely rushed. Oh and did I mention there is no fast travel? so be prepared to spend a lot of needless time trying to navigate the confusing unfamiliar streets of Sierra. Truthfully, 'Dead Money' could have been a more focused and doesn't go above and beyond to be more than an average add-on for Vegas. Hopefully the next mouthful of DLC is more tasty.</blockquote>Gaming Lives doesn't score it.<blockquote>Dead Money is a strange beast, one that, in the end, left me with the bitter taste of disappointment. Certainly not the worst DLC released (that would be the one-sitting only, grinding hell of Mad Moxxi’s Underdome) and probably also not my least favourite Fallout DLC, but considering I classed New Vegas as my game of 2010, this DLC does not compliment it as it should. My verdict...get it on sale at half the price or bundled as a GOTY with the other DLC if you don’t already own the main game.</blockquote>Cheat Code Central, 3.6/5.<blockquote>Much like its primary content, this new experience isn't without its flaws. The textures are buggy and consistently popping in and out. Sometimes companions can even get locked in stairwells if you're not careful, and it generally feels unpolished. I even ran into a few bugs when aiming in V.A.T.S. that caused a few restarts, so you'll want to save early and often.
[...]
Even with the drawbacks, it's hard to deny the amount of fun you'll have experiencing this latest Fallout morsel. Fallout fans should be sure to check it out. </blockquote>Gamespot, 6.5/10.<blockquote>Dead Money represents a change of pace for Fallout: New Vegas, though it's not a consistently enjoyable one. Tense, deliberate pacing gives way to aggravation as the game forces you to watch every step while you meander through its dull surroundings. Lest you forget this content's Fallout roots, however, there are numerous technical oddities to remind you of them. Activating VATS targeting while firing at a turret may get the game stuck in slow-motion purgatory for a minute or more; companions might get mired in the environment or inexplicably make their way to the rooftops while you traverse the streets below. Nevertheless, Fallout: New Vegas - Dead Money's provocative characters and fantastic writing make it a tempting detour for Fallout fans aching for something new</blockquote>Hooked Gamers, 6.0/10.<blockquote>Although the game is brimming with excellent dialogue, which is an example of things to come I hope, everything about Dead Money reeks of money making. Obsidian has pushed everything they possibly could, from the same backgrounds and surroundings to the same similar quests time after time just in an effort to make this DLC seem more than it actually is.</blockquote>MTV Multiplayer doesn't score it.<blockquote>Looking strictly at the gameplay, "Dead Money" is probably the weakest Fallout DLC pack I've seen thus far. It's repetitive and uninteresting and the world you're exploring is literally lifeless. On the flip side, the story and writing are absolutely top notch and practically make the whole thing worth while. So should you plunk down money for it right now? Only if you're completely exhausted the content in the main game and are desperate for something new. "Dead Money" increases the level cap to 35, so you'll get more skill points and perks, too. If you're still working your way to 30, though, you'd be better off waiting for the inevitable price drop of this DLC pack in a few months.</blockquote>The Mad Empire, 3/5.<blockquote>The enemies really bring a challenge to the game since the Ghost People need to killed limb by limb and the holograms cant be killed at all, bit can only be handled by hacking nearby terminals, destroying emitters, and sneaking around them all together.. It seems like Blood Money is the first in a line of DLCs that furthers the story from the original game, carrying theme over like Father Elijah and the mysterious Courier who purposely turned down the job that nearly got you killed, knowing of the trouble it would bring. </blockquote>Thunderbolt, 8.0/10.<blockquote>Although there was a decent amount of it, Fallout 3’s DLC ranged from the good (Point Lookout, Broken Steel), the bad (Operation Anchorage) to the ugly (Mothership Zeta). As the first of New Vegas’ DLC, Dead Money fits firmly into the ‘good’ category and has set the bar at a high level for any future additions. As for what the legendary Sierra Madre treasure itself actually is, well, let’s just say be sure to leave at least 90lb worth of room in your back-pack.</blockquote>Talking About Games, B+.<blockquote>Overall Dead Money is a worthy purchase for any New Vegas fan. More importantly, with no game-breaking bugs to speak of it’s a safe buy as well which, given the game’s track record, is one of the best assurances possible. Despite the fact that it isn’t perfect, one can only hope that future New Vegas DLC maintains this level of quality.</blockquote>Thanks GameBanshee.
VGRevolution doesn't score it. <blockquote>If you enjoyed Fallout: New Vegas then the $10 for Dead Money is well worth the cost. It was a welcome change of pace for me from the main game’s play style. There were more puzzles and challenges that could not be completed just by shooting someone, but that made it more fun.</blockquote>Elder-Geek, "Worth Buying".<blockquote>All in all, Dead Money is worth the purchase, but it should not be on the top of your “must buy” list. The overall plot is interesting and it is nice to see Fallout go in somewhat of a different direction with its DLC, but it seemed like I was constantly going between having a lot of fun, and then being incredibly frustrated a couple minutes later. Also, if you do play it you might consider making a new character that specializes in melee or unarmed, and stealth. And if nothing in this game sounds appealing, then maybe the shameless bait that comes in the form of a level cap increase to 35 will coax you into dropping the ten bucks.</blockquote>Off-duty gamers, 4.3/5.<blockquote>Your allies and your antagonist are well-drawn and interesting. Each has his or her own good and bad points, fleshed-out backstory and abilities. The casino itself has a fascinating history which you can ignore if you want, but who would play a Fallout game if not for the great stories? The atmosphere of the place is great, very oppressive and noir, but at the same time keeping that flippant irreverent humor that so characterizes the Fallout franchise. To top it all, you get hints of future game content with oblique references to the Brotherhood of Steel and the Big Empty.</blockquote>G4TV doesn't rate it. <blockquote>Visually, this chapter is individual and distinct, but the character interactions are surprisingly well scripted and consistently engaging. The environments are moody and atmospheric. The set-up is unique. This isn’t simply some quickly constructed staging for a shooter scenario. In fact, at times, Dead Money shows more clever creativity than a majority of the game itself. In scope and scale it’s closer to The Pitt than to the expansive Point Lookout, but it offers a bite-sized portion of every single aspect of what we love about Fallout, wrapped in a shiny (well, let’s say appropriately rust-covered) and affordable package</blockquote>PALGN, "Maybe".<blockquote>Dead Money is a reasonably well-written expansion for Fallout: New Vegas, but it's one that comes with a disclaimer. If the thought of navigating traps, poisonous clouds, bomb-detonating transmissions and immortal enemies in a kind-of Saw/Ocean's Eleven hybrid sounds like fun to you, then proceed directly towards Xbox Live. If not, then this mightn't be the expansion for you. Hints are dropped in Dead Money about a climactic upcoming DLC pack which may prove to be more compelling, but for now you probably won't be missing anything by waiting for the inevitable Game of the Year edition of New Vegas. </blockquote>Platform Nation, 8/10.<blockquote>I had a good time with Dead Money. The story was pretty cool and the macabre atmosphere was a nice change of pace from the Fallout norm. If you are a fan of New Vegas, then you will more than likely pick this up. Throw in 5 more levels to the level cap and it’s definitely worth the 800 points.</blockquote>Extreme Gamer, 7.5/10. <blockquote>As a whole tale, 'Dead Money' can be overly tedious with some quests that take the focus away from the main story. This makes parts of the plot feel wishy washy and strangely rushed. Oh and did I mention there is no fast travel? so be prepared to spend a lot of needless time trying to navigate the confusing unfamiliar streets of Sierra. Truthfully, 'Dead Money' could have been a more focused and doesn't go above and beyond to be more than an average add-on for Vegas. Hopefully the next mouthful of DLC is more tasty.</blockquote>Gaming Lives doesn't score it.<blockquote>Dead Money is a strange beast, one that, in the end, left me with the bitter taste of disappointment. Certainly not the worst DLC released (that would be the one-sitting only, grinding hell of Mad Moxxi’s Underdome) and probably also not my least favourite Fallout DLC, but considering I classed New Vegas as my game of 2010, this DLC does not compliment it as it should. My verdict...get it on sale at half the price or bundled as a GOTY with the other DLC if you don’t already own the main game.</blockquote>Cheat Code Central, 3.6/5.<blockquote>Much like its primary content, this new experience isn't without its flaws. The textures are buggy and consistently popping in and out. Sometimes companions can even get locked in stairwells if you're not careful, and it generally feels unpolished. I even ran into a few bugs when aiming in V.A.T.S. that caused a few restarts, so you'll want to save early and often.
[...]
Even with the drawbacks, it's hard to deny the amount of fun you'll have experiencing this latest Fallout morsel. Fallout fans should be sure to check it out. </blockquote>Gamespot, 6.5/10.<blockquote>Dead Money represents a change of pace for Fallout: New Vegas, though it's not a consistently enjoyable one. Tense, deliberate pacing gives way to aggravation as the game forces you to watch every step while you meander through its dull surroundings. Lest you forget this content's Fallout roots, however, there are numerous technical oddities to remind you of them. Activating VATS targeting while firing at a turret may get the game stuck in slow-motion purgatory for a minute or more; companions might get mired in the environment or inexplicably make their way to the rooftops while you traverse the streets below. Nevertheless, Fallout: New Vegas - Dead Money's provocative characters and fantastic writing make it a tempting detour for Fallout fans aching for something new</blockquote>Hooked Gamers, 6.0/10.<blockquote>Although the game is brimming with excellent dialogue, which is an example of things to come I hope, everything about Dead Money reeks of money making. Obsidian has pushed everything they possibly could, from the same backgrounds and surroundings to the same similar quests time after time just in an effort to make this DLC seem more than it actually is.</blockquote>MTV Multiplayer doesn't score it.<blockquote>Looking strictly at the gameplay, "Dead Money" is probably the weakest Fallout DLC pack I've seen thus far. It's repetitive and uninteresting and the world you're exploring is literally lifeless. On the flip side, the story and writing are absolutely top notch and practically make the whole thing worth while. So should you plunk down money for it right now? Only if you're completely exhausted the content in the main game and are desperate for something new. "Dead Money" increases the level cap to 35, so you'll get more skill points and perks, too. If you're still working your way to 30, though, you'd be better off waiting for the inevitable price drop of this DLC pack in a few months.</blockquote>The Mad Empire, 3/5.<blockquote>The enemies really bring a challenge to the game since the Ghost People need to killed limb by limb and the holograms cant be killed at all, bit can only be handled by hacking nearby terminals, destroying emitters, and sneaking around them all together.. It seems like Blood Money is the first in a line of DLCs that furthers the story from the original game, carrying theme over like Father Elijah and the mysterious Courier who purposely turned down the job that nearly got you killed, knowing of the trouble it would bring. </blockquote>Thunderbolt, 8.0/10.<blockquote>Although there was a decent amount of it, Fallout 3’s DLC ranged from the good (Point Lookout, Broken Steel), the bad (Operation Anchorage) to the ugly (Mothership Zeta). As the first of New Vegas’ DLC, Dead Money fits firmly into the ‘good’ category and has set the bar at a high level for any future additions. As for what the legendary Sierra Madre treasure itself actually is, well, let’s just say be sure to leave at least 90lb worth of room in your back-pack.</blockquote>Talking About Games, B+.<blockquote>Overall Dead Money is a worthy purchase for any New Vegas fan. More importantly, with no game-breaking bugs to speak of it’s a safe buy as well which, given the game’s track record, is one of the best assurances possible. Despite the fact that it isn’t perfect, one can only hope that future New Vegas DLC maintains this level of quality.</blockquote>Thanks GameBanshee.