Fallout: New Vegas Gameplay

Discussion in 'NMA News and Information' started by Tagaziel, Jun 4, 2010.

  1. MrBumble

    MrBumble Vault Fossil

    Jan 17, 2006
    Looks horrible...

    Hoped I'd get a Fallout 1, 2, vibe from the Nevada setting...didn't happen.

    Not exactly a surprise though.
     
  2. sampson70

    sampson70 Still Mildly Glowing

    219
    Dec 1, 2009
    this i totally agree with! overkill right?
     
  3. Oerjeke

    Oerjeke Still Mildly Glowing

    228
    Mar 24, 2009
    The minigun seems actulally pretty powerful this time. Not the coolest gameplay video but then again, it's only gunplay. It's a pity that none of the sound is hearable due to the loud narration. Wonder if the SM voices will be the same as in F3 :/
     
  4. kyle

    kyle It Wandered In From the Wastes

    117
    Nov 2, 2007
    Everyone wants to be like the Zero Punctuation guy.
     
  5. sampson70

    sampson70 Still Mildly Glowing

    219
    Dec 1, 2009
    if u listen really carefully he's voice sounds really different. :clap:
     
  6. Vic Ious

    Vic Ious First time out of the vault

    24
    Feb 7, 2010
    It still is the same cookie monster voice. :(

    Edit:
    @sampson70:
    Are you sure? Sounded a lot like cookie monster to me.
     
  7. SharkClub

    SharkClub Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Not much to comment on, just crappy gunplay like Fallout 3, and when the guy said "iron sights" the player didn't even use iron sights, which I was expecting to happen. I want to see more of this "new dialogue system" that is talked so much about. I know we've read about what they're making it, I just want to see it in action.
     
  8. Khan FurSainty

    Khan FurSainty Look, Ma! Two Heads!

    332
    Apr 23, 2009
    But that will scare the customers away.

    - What, they expect me to deal with a little window filled with words??? Screw this game!
     
  9. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    I don't think guns like the GMG and Minigun HAVE ironsights and that's all they showed.

    Jesus Christ, I felt like if I blinked I'd miss several things in that video. Could they have slowed it the Hell down?
     
  10. generalissimofurioso

    generalissimofurioso The Hole Time Orderite

    Jun 17, 2007
    The perspective of the shots makes it look like the player is controlling the beam from a fixed position, like a crane game only with beams and death instead of frustration and stuffed animals.
     
  11. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    Yeah, it sure looks horrible from the 50 seconds full of really fast images being edited together. I'm waiting for a video without a fast-talking, loudmouthed douchebag that's longer than a minute to decide whether or not the game looks bad.
     
  12. Guiltyofbeingtrite

    Guiltyofbeingtrite Vault Dweller

    751
    Oct 13, 2008
    it looked like a shittier Hammer of Dawn from Gears of War.
     
  13. Tagaziel

    Tagaziel Panzerkatze Orderite

    Dec 10, 2003
    And you can tell that from a 50 second montage...

    Jesus. Stop being a tool.
     
  14. cunningandvalor

    cunningandvalor It Wandered In From the Wastes

    132
    Aug 27, 2009
    That's what I thought when I first looked at it too, but then I remembered that in an interview they said that the way you'd be able to use the laser was with a "remote homing beacon" so that you can fire it anywhere, which made me think that it was almost like a mine that you drop. After seeing the video, it looks like a crane game, but also I think the player is at the Helios station, so that makes me think it only fires like that when you first find it for whatever quest you're on. I think this means that when you take it into the field, you're either going to get some crazy, unrealistic overhead satellite shot like the one in the video and play a crane game every time, or control it like you control a normal gun. Either way, I am not pleased.
     
  15. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    Mistrz posted the same link that Reconite posted earlier.

    GMG weights 15, not 75 pounds.

    As you see, the GMG isn't that strong. Fatman would've blown that mutant in a single blow.

    I can see the Condition system again, which is one of the things I hate the most about Fallout 3.

    "Nightkin Master" - that's INCREDIBLY STUPID idea of critter! How the fuck can there be "nightkin" and "nightkin masters", the latter having 2 times more HP!? Well, actually... I train karate, and I'll admit that the HP thing is realistic - there are even people with 50 times better HP than normal people, if that HP is applied to unarmed hits in the body, I don't know about the head, and I don't know about bullets. Okay, let's say this is a well-trained nightkin, that is physically fit. Anyway, "nightkin master" still sounds incredibly stupid. Should've been "tough nightkin" or something.

    Fallout 3 graphics are ok to me - I wasn't expecting anytihng better. And I hope they improve the super mutants' heads. Since they aren't going to make them look like super mutants, at least the head graphic change was great.

    Just at the moment when I say the first line of dialog, I realized it would be different. What I saw in this trailer is completely different from what I got used to in Fallout 3. Also, the way the NPCs are placed, especially at the beginning - Helios One outside - is kinda different, reminds me of the first Fallout games.

    The laser seems fine to me.

    wtf, GMG requires 3 str!? They'll most likely change this one.

    Anyway, looks promising to me.
     
  16. Guiltyofbeingtrite

    Guiltyofbeingtrite Vault Dweller

    751
    Oct 13, 2008
    I means it weighs 75 pounds in real life. As in, a lot more than 15 in game hand grenades (assuming they weigh a pound)
     
  17. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    I'm assuming this is an old build or a build optimized for demonstrating the game. The supermutants are not like the ones we saw recently and the GMG has a ridiculously low STR requirement. The low-res mutie skins might help performance and they probably lowered STR requirements so the previewers can play with the guns.
     
  18. whirlingdervish

    whirlingdervish Brahmin Cavalry Commander

    Jul 3, 2007
    It would be smarter to give the previewers a premade character that has some levels under its belt than it would be to make a different build of the game for the same purpose.

    If they can't get their dated graphics engine to pull decent frames per second, without dumbing down their ugly models, I will not be surprised. I'll just laugh when the reviewers praise the "next-gen" graphics to the sky.
     
  19. Expresate

    Expresate It Wandered In From the Wastes

    124
    May 14, 2010
    Turns out the low strength requirement is a bug. Sawyer says it's been fixed in the new .esm.

    There's also no answer on the super mutants. I hope it's just an old build.
     
  20. OakTable

    OakTable Vault Senior Citizen

    Nov 26, 2009
    Turns out the GMG being 3 Strength to use thing was just a bug; Sawyer confirmed it on the Bethesda Forums. Also, I'm still not sure if it's an old build or a new one.