Fallout Tactics utility Fallout Tactics Save Manipulation Tool

Discussion in 'Fallout Tactics Modding' started by mykola2312, Sep 11, 2023.

  1. mykola2312

    mykola2312 First time out of the vault

    Aug 22, 2023
    Hello everyone. Recently I had bad time when I made save exactly when Jo died, and existing sofftware like BOSCHE and FOTgee weren't sufficient. BOSCHE couldn't edit any character except main player. FOTgee was highly unstable and buggy, and couldn't edit "Current Attributes" which has hitPoints and poisonPoints.

    So, I made my program. It's very flexible and can allow to edit ESH as well as attributes, modifiers, etc.

    Check it out on https://github.com/mykola2312/fot-save-edit

    Currently it's only CLI (console mode). In future I may will do a GUI (there is already a fork maintained by my friends, where GUI is being developed, but that fork is far away from release)

    Project purely written in Rust. Programmatically it delivers a set of APIs to work with decoding and encoding .sav file format (as well as .ent format). There is a function to convert .sav entity to .ent file (so FT Tools could open), but CLI for that isn't ready yet
    • [Rad] [Rad] x 1
  2. mykola2312

    mykola2312 First time out of the vault

    Aug 22, 2023
    I strongly recommend you make a backup of save file before editing, because some modifcations (like directly editing ESH by write-value command) Fallout Tactics may not like and crash, even if I've correctly implemented format. For editing attributes/modifiers and "Current Attirubutes" it's totally ok. You could experiment safely as long as you have backup of .sav file
  3. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    Mar 9, 2014
    What a great tool for players and modders alike :)