From Dust : manipulate elements with your mouse

Arr0nax

A Smooth-Skin
Since innovation is always more rare in the game development scene, especially from a giant developper like Ubisoft, this *little* project I found was like a breeze of fresh air to me.
The current state showed off is just a dynamic *natural world* simulation, but I find the visual result astounding.
I would like to play with it a while. I mean, even for creating sceneries for other kinds of games, it looks like an incredibly powerful tool.

<embed src="http://www.youtube.com/v/CfKQCAxizrA?fs=1&amp;hl=fr_FR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed>

Oh, and the choice of the voice synthetizer is strange, but considering it's a french project and we use to have an horrible accent when talking english, I guess it was a strategical cost-less move.
 
sea said:
Looks extremely cool... although it almost seems more powerful as a developer tool than as a game in itself. You need something like goals or objectives, competition, etc. to make it enjoyable for more than a brief amount of time.

From what I've read this is just a tech-demo of the simulation that will support the game itself. The game should be about protecting a civilisation and make it survive through the ages. Don't know much more yet.

sea said:
Also, speech synthesis? Huh? That was just a regular woman reading, probably not a native English speaker, but I don't see why you'd think the voice is synthetic.

Maybe I'm just high...
I really think I hear some artefacts in the voice, some unnatural accelerations in the rythm. Is that just me ? I'm not a native speaker. Maybe I overrestimated the advancements of speech synthesis, also :P
 
I've heard about this a while ago, and saw a teaser, not sure where...

It's great to see this project is moving forward. I imagine a nice healthy mix between Black & White 2, which was a wicked game with similar 'God' control (except more focused on stupid pets than the terrain) and the Far Cry 2 Map Editor, which was basic, but also very easy to use (erosion, anyone?).
 
Actually when you think about it it's a way more powerful way of creating landscapes. Instead of placing *static* properties like putting water here or there, a waterfall, a tree, etc..., you just give the world some impulsions about how you want it to be, and let it dinamically adjust itself : let the water flow and carve into the stone and rock, let the vegetation spread and vanish...

If pushed further, it could become a fantastic world modelling tool.
 
Arr0nax said:
Actually when you think about it it's a way more powerful way of creating landscapes. Instead of placing *static* properties like putting water here or there, a waterfall, a tree, etc..., you just give the world some impulsions about how you want it to be, and let it dinamically adjust itself : let the water flow and carve into the stone and rock, let the vegetation spread and vanish...

If pushed further, it could become a fantastic world modelling tool.

Problem is, this doesn't sound like a "game". It sounds like a landscaping tool.

Also, I hope it's nothing like Black and White, as that sucked.
 
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