"Gifted" Perk: overpowered or not?

Discussion in 'Fallout General Modding' started by Sduibek, Dec 28, 2013.


  1. Perk is totally awesome and not unbalanced at all; Leave it as-is.

    17 vote(s)
  2. Boooo! Perk is unbalanced and a cheap cheat. Nerf it!

    4 vote(s)
  1. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    I think it's pretty common knowledge that getting 7 extra stat points is completely amazing even if you lose skill points, and changes the game quite a bit. However what I'm not sure of, is if people think it's "too much".

    Please reply with what you think of Gifted as it currently is. Thanks!

    I have included below a proposed example of a nerf for Gifted, let me know if you think it's reasonable/necessary.

    INT      Normal      Gifted (vanilla)      Gifted (proposed, only changes INT > 5)
    1         7             2                       2                                               
    2         9             4                       4                                               
    3         11            6                       6                                               
    4         13            8                       8                                               
    5         15            10                      10                                              
    6         17            12                      11                                              
    7         19            14                      12                                              
    8         21            16                      13                                              
    9         23            18                      14                                              
    10        25            20                      15                                              
    Last edited: Dec 29, 2013
  2. IYouI

    IYouI First time out of the vault

    Dec 15, 2013
    As low IN user on game, I don't see gifted as overpowered.
  3. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Hmmm... Fair enough. I suppose maybe the question should have been asked only concerning high-INT player-characters :D
  4. mobucks

    mobucks jetski Orderite

    May 22, 2010
    I usually avoid it. It's really not worth taking if you know which stats matter for quests when you have drugs. And 5 skill points/level really comes in handy if you play on hard.

    Is it worth nerfing? I don't think so.
  5. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I agree with mobucks. I never choose it because I feel I'll need more the skillpoints in the long run. Specially as PA gives me extra strength, there are memory modules for other stats, etc. It might make the begining far easier, but I think skillpoints pay off more at the end.
  6. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Well this only applies to Fallout 2.

    In Fallout, each stat can be raised once throughout the game, and Power Armor, that's it. (Unless you're a cheating dick, in which case you can get another 1 point to INT, CHA, and LCK.)
  7. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011

    Well, but that's exactly what you get from gifted.

    How's that?
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    My point was that it's unlike Fallout 2, where you can choose a "Perk" a bunch of times to upgrade all your stats. Fallout 2 is pretty stupid that way, actually. Stats hardly matter at all when you can just up them with Perks. Fallout 2 has many ways to gain stats, Fallout only has 4: Chuck, Patrick, Lorri, Power Armor, totalling +1 natural to all stats, with further artificial bonus from Power Armor. Fallout 2 has significantly more than this.

    I don't remember how, but there was a way to get the Charisma twice from Patrick (maybe by hitting 0 to exit dialog trick?), and can also use exploit to get the Luck bonus twice from the fortuneteller in Adytum, and can exploit the "Stupid upgrade" as well as normal operation at BoS from Lorri. I believe they are all fixed in my mod as well as TeamX patches.
  9. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Huh, everyone who's voted so far says it's OK as-is. Interesting, I did not expect that.
  10. Prosatanos

    Prosatanos It Wandered In From the Wastes

    Oct 25, 2011
    It's nice and not overpowered perk, in real life we have such thing.
  11. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Maybe that's because we are a bunch of pussies. I know I am.

    Seriously, though, why not make it an optional feature?
    Maybe not outright removing it, but, I don't know, half the amount of extra SPECIAL points or something like that.
    I believe some more hardcore players will appreciate it to be a harder choice to use it.

    EDIT: Anyway, directly removing seems to be a bad idea, at least if it will be optional, as anyone who considers it to be OP will probably just not use it.
    EDIT2: Oh, I see the idea was already nerfing it.
  12. Salk

    Salk First time out of the vault

    May 5, 2010
    I don't think you should bother nerfing it. I don't use it myself because I don't usually play with an highly intelligent character. I think it's fine the way it is.
  13. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010

    Yes yes, optional planned. lol, I'm still the only one that voted for it to be nerfed. Fascinating. Apparently Per is outspoken on this one, haha. But hey that's why I start threads like this and ask you guys here and the guys at RPGCodex. Sometimes it's better to get the consensus than to just make my own decisions.


    I'm surprised those of you who say you don't play with high INT. Is it because your characters don't focus on dialog? Do you feel the points are better spent elsewhere instead of getting more skillpoints per level? I always go with relatively high INT unless I'm playing a Stupid game.
  14. Nevill

    Nevill First time out of the vault

    Mar 14, 2007
    And now you are not.

    The trait is ridiculously overpowered because it does not have a drawback - you can make up for the skill points lost by investing 3 stat points in INT, and that still leaves you with 4 as a net profit. But then again, some people like unbalanced things like this, it makes the game more fun for them to have such options available.

    I would appreciate an option to nerf Gifted, and perhaps to buff some perks like Educated, because I rarely use them due to how weak of how game-breaking they are. Making them more in line with other perks/traits of similar level might make me consider them. It never hurts to have a choice.

    So, if you have time available, I say go for it. :)
  15. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    @Nevill Yes I am definitely planning to boost Educated, because as it stands that Perk is shit. Do you think 5 skillpoints (up from 2) is enough, or should it be higher?
    Last edited by a moderator: Jan 9, 2016
  16. .Pixote.

    .Pixote. Antediluvian as Feck

    Sep 14, 2009
    5 is good...
  17. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    I think +5 points per level of Educated should be enough, considering in FO1 it still takes only 1 point for 1% increment after 100%.
    Or how about making the additional skill points related to player's IN, like (IN/2 + 2) per level? (Its min. req. is IN 6, for +5 points.) But I'm not sure if that would make it a bit overpowered.
  18. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    I wouldn't change it even if it is overpowered. You don't have to take it if you don't want to, and I see no good reason why every perk should conform to some arbitrary notion of balance.
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Well, not balance per se in the case of Educated; for that perk, the issue is, why would you want shitty perks that no one uses because they're shitty? It's just a waste.
  20. JimTheDinosaur

    JimTheDinosaur Vault Dweller

    Mar 17, 2013
    You also get -10% to all skills, so it might conceivably have been an ok trait even if you'd still make up the deficit over time if more skills had a use to them. Anyway, Sduibek, ignore the poll and nerf away 8-)