WOW... Looks like a divine intervention to me! Does it works also if I only use FT Improver.exe to launch the game? I need to use improver to have my custom armors to work...
Yes.So let me get this straight... All I have to do is open BOS.EXE with any old hex editor, Find address 000F6857 and change the value from 12 to 56 and then squad member tag-names will work ?
I've tested all but this HeX edit and they work without problems, there are really only a handful of pro HeX editors that have spent time to figure this stuff out, most of them post all over the net in little comments that get buried and forgotten.Has anybody actually tested this ? And why hasn't this been mentioned/discovered before ? How exactly did this discovery come about ?
I will have to test this on my own before I am truly convinced. I find it hard to believe that in the glory days of FOT modding, that Requiem, JJ86, Jarekfall et al wouldn't or couldn't have known something about this. Anyways It would be cool if it does indeed work, but unfortunately for me, My MOD is in the final stretches and I most likely won't use any of the new features (if they indeed exist) in my first Release.
Sounds strange to try the trigger "Unit has exactly 1 alive or 1 death"... this condition seems to refer more to a player having 1, 2, 3 alive/dead. It may be that your simple trigger was not simple enough bhehe. You should try "Move unit tagged ____ to unit tagged _____". You will know without doupt if it does not work because the game itself will crash if there is no unit to move the first unit to!
To be honest, AFAIR no one of them really tried to research HEX structure of bos.exe that deep. Jarekfall said he would add some of mentioned fixes in Improver, but then he never responded to my e-mails and generally speaking vanished from internetz. He was interested in other things (new armor, ammo etc). And JJ86 was more of a mapper then programmer, right?I find it hard to believe that in the glory days of FOT modding, that Requiem, JJ86, Jarekfall
First of all i should say this: info came from russian topic on russian fallout.ru forum, and this specific fix mentioned only "preserving tagname for main character between maps". Neither more nor less than this.