Fallout 2 mod Help me decompile a stubborn script

gustarballs1983

Vault Fossil
Modder
Hey there folks..

So I've isolated the Fo:Sonora's "trinket slot mod" script, and was trying to adapt it to FO:Nevada..

Unfortuneatly the item pids that work in Fo:Sonora are not the same as the ones needed to work i Fo:Nevada, so instead of cheyenne amulet and or other trinket items In Fo:Nevada the game utilizes sawed off shotguns for the triket slot..

That change is seposedly easy.. just decompile the script and replace item PIDs with proper ones right?

Wrong!! this damn script doesn't want to get itself decompiled, so there's no way of changing those PIDs..

@NovaRain @Lexx or anyone.. could you lend a hand please?

I'm attaching the said mod. can anyone decompile that damn script?
 

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