It's a slow newstime, so I thought I'd give a node to Todd Howard PCZone's history of open-world games.<blockquote> Todd howard, game director at Bethesda reckons gamers love freedom. "They feel more like the character they're playing." he explains.
"They're doing what they want to do and not what you, the designer, wants them to do. The more open, the more reactive you can make it, the better the player experience."
Rather than preenting us with a thrilling, scripted rollercoaster ride, titles such as The Elder Scrolls IV: Oblivion and the forthcoming Fallout 3 present us with vast worlds that we can inhabit, and decide what kind of character we want to be - whether it's a Redguard bard with penchant for alchemy or a lone Jet addict and his dog battling mutants in a post-nuclear wasteland.</blockquote>Link: The complete history of open-world games (part 1) on PCZone.
"They're doing what they want to do and not what you, the designer, wants them to do. The more open, the more reactive you can make it, the better the player experience."
Rather than preenting us with a thrilling, scripted rollercoaster ride, titles such as The Elder Scrolls IV: Oblivion and the forthcoming Fallout 3 present us with vast worlds that we can inhabit, and decide what kind of character we want to be - whether it's a Redguard bard with penchant for alchemy or a lone Jet addict and his dog battling mutants in a post-nuclear wasteland.</blockquote>Link: The complete history of open-world games (part 1) on PCZone.