Is my setting interesting?

Snake Finnegan

First time out of the vault
I'm putting together a TTRPG campaign for a couple of friends, and I've decided to set it in California 10 years before Fallout 1, so around 2151. The only reason I want to set it this early is because I want to show the Vipers at their peak, and also to include the cut Rippers-quest as a sort of origin story for Razor.

My question is as follows: Is 74 years after the apocalypse too early? Would this setting lose the Fallout vibe of alien post-apocalyptic societies where the pre-war world is just an echo of the past? That is nevertheless my worry, and why I wish the Vipers were at their peak 100 years later.
 
Too effing early~

Viper was a Vault 15's ex-dweller group. Viper, Khan, Jackal etc... and Shady Sands natives.

Viper start appear in and around the time of F1, aka around 90 years after 2077.

Prewar? Pure coincidental same name.
 
Too effing early~

Viper was a Vault 15's ex-dweller group. Viper, Khan, Jackal etc... and Shady Sands natives.

Viper start appear in and around the time of F1, aka around 90 years after 2077.

Prewar? Pure coincidental same name.
I can't say I agree with that description of the Vipers, as we know Maxson II died in 2155, and we know his death was the catalyst for their near extermination by the B.O.S. Therefore their peak must be sometime before 2155.
 
My question is as follows: Is 74 years after the apocalypse too early? Would this setting lose the Fallout vibe of alien post-apocalyptic societies where the pre-war world is just an echo of the past? That is nevertheless my worry, and why I wish the Vipers were at their peak 100 years later.
Your seeing sounds interesting and I don’t think any time in Fallout is too early to explore. I think even an immediate aftermath would be interesting to play, especially from a TTRPG campaign. It’s what I’m doing with Fallout 76.
 
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