Learning to create a CRPG

Kohno

Water Chip? Been There, Done That
Hi,

I’m sometimes here and sometimes not, but since I’ve kinda liked the vibe here, I’m telling you about my hobby-program.

I’ve complained about plenty of games, and now I’m finally starting to create my own.

It’s not exactly postapocalyptic, but it has elements that might evolve it into one (eventually).

I’m an engineer by trade, so I have little, but not extensive knowing of coding and scripting, I’ve bee trying to involve AI to help me with that, but as advanced as it seems, it is still just a wrench when you need a toolbox.

My intent is to make a somewhat modernlooking game that borriws aspects from Wasteland 1, Fallout 2, Pillars of Eternity 2 (adventurewindow) and Wizardry 8.

The narrative covers topics regarding humanity’s degradation due to addiction on technology; and as such, the game is more of a Cyberpunk game than survival of the wastes.

The aim of the gams systems is to be easily adapted to a PnP scenario, so it is based off of D100, D10 and D6 rolls.

I’m making it on the Godot engine, since it is, or seems to be, the most beginnerfriendly engine.

What I’m askin for is some assistance on the general ideas, the code and the art (since I’m not a artist).

All help is appreciated.
@Gizmojunk I know you should be interested, but of course I might wrong too.
 
I wrote a big post that I feel is a bit too uh... Speechy.
Might post it, probably not gonna post it.

I'll just say, if you're learning something then don't get too attached to the project and don't stake your life on it. Create something basic to learn fundamentals of what makes a cRPG what it is. Baby's first game maker game basically. Your first work of art is not very likely to be a masterpiece. It rarely is. Just use it as a learning experience and don't get too bogged down in some visionary project who's scope is out of this world. As Emil Pagaya likes to say Keep It Simple, Stupid. Once you know how to do those basic things you can apply them much quicker with less sloppy coding for a new project, then reiterate reiterate reiterate by creating new projects.

And you should watch a bunch of Tim Cain's videos on how he designed games back in the days. Cause they can offer a lot of insight into what good game development can be and what pitfalls to avoid.
 
Back
Top