Lets speculate: the fate of Citadel Starstation

The Dutch Ghost

Grouchy old man of NMA
Moderator
Hello all,

As some of you may know the cause of the tension that lead to the nuclear war was the United State's Citadel Starstation, a space station the USSR believed to be a nuclear launch platform.

Two weeks before the space station was set to be taken into full operations the ground stations received a distress signal before most of the satellites in the sky were swept away, resulting in panicking missile commanders launching their missiles.

I always thought the Cochise AI was responsible for what happened at the station and the destruction of most satellites but from exploring Wasteland files I never really was able to confirm that suspicion.

So what do people here think happened to Citadel Starstation?
Did it blow up?
Was it indeed armed with missiles and did it destroy most of the satellites?
Does it still exist, either orbiting Earth or having re entered Earth's atmosphere, burning up or perhaps still pieces of it somewhere in the wasteland?

Heck, will we perhaps visit it in Wasteland 2?
 
Hoho, visiting the space station. Now there'd be a nice plot development. It could be very Dr Bloodmoney-esque.
 
Hoho, visiting the space station. Now there'd be a nice plot development. It could be very Dr Bloodmoney-esque.

Well, you weren't a fan of that in Van Buren, AFAIR?

What if the space station is actually taken over by aliens from, let's say, Mothership Theta?
 
Ausir said:
Well, you weren't a fan of that in Van Buren, AFAIR?

Not the same setting. Wasteland's always been what Fallout 2 tried to turn Fallout into. More colorful. Weirder. Space? Is more of a possibility.

I have a feeling we're going to have a lot of this "this isn't Fallout"-type discussions on these forums for this game's development cycle.
 
Well, myself, I didn't mind BOMB-1 in Van Buren either, I think it did fit the setting, unlike e.g. Mothership Zeta. And yeah, I am aware that Wasteland is not Fallout.
 
If I recall correctly, I was fine with the satellite story in Van Buren as long as you did not travel to it, based on the same logic I cited above, it'd be a nice ode to Dr Bloodmoney, to control it from afar.

I don't have the same compunction about travelling to it for Wasteland 2.

Having the plot resolved anyway is important. Though I wouldn't think Wasteland 2's plot would be aimed much at Wasteland players.
 
Yeah, I think that there will be references to the original, but I don't expect the main plot to depend much on it.
 
I imagine that the Citadel station still remains up there, somewhere, hanging overhead, its missiles primed for launch, but stopped one step short of deployment. A silent witness of the nuclear holocaust down below.

It'd be a nice plot element. Particularly if the Tronodiles and other rogue cyborgs will be important to the plot (they were never fully used in the game, except as XP and loot donors).
 
Well all of you already know that I was a big fan of the BOMB-001 concept and I also liked the idea that we were going to travel to it in Van Buren's Third Chapter.

I understand BN's reluctance of the player traveling to space in a Post Apocalyptic setting (all infrastructure needed to build and launch a space rocket should be gone and any surviving rocket should have long rusted away or something), but I always saw this as a one time happening in Fallout.

Its not like there would be an actually space program run by the NCR, BOS, or Shi for example after Van Buren.
This would be the last remnant of the old world space age.


Anyway in truth I doubt that Citadel Starstation will be mentioned or play a big role in Wasteland 2 but it would be cool if it did play a little role.

And yeah, I would like the Tronodiles to play a role in Wasteland 2.
 
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