ZigzagPX4
The Swiftness of the Ranger
https://xcom.com/news/en-long-war-studios-preparing-xcom-2-content-for-launch
The website has an age gate which may inconvenience mobile users, so here's the full article:
Long War Studios was founded by the developers of the Long War overhaul mod for XCOM: Enemy Unknown. They've since gone off to create their own development company, but have now announced they're partnering with Firaxis Games to develop content for XCOM 2 that will be ready for launch.
This is a one of the rare examples of developers and modders officially working together on a game, especially when you consider the fact that Firaxis is owned by 2K Games, making them part of the AAA industry.
I found this relevant to the site because it's one of the better examples of the video game modding culture working out the right way. Is this better than Bethesda Softworks and Bethesda Game Studios' approach to modding? While we haven't seen much of the their approach to Fallout 4's modding community just yet, I think it's fair to already be comparing this with what we've seen with Bethesda's previous games so far. Any thoughts?
The website has an age gate which may inconvenience mobile users, so here's the full article:
We are happy to announce Long War Studios, the developers behind the Long War total-conversion mod for XCOM: Enemy Unknown and XCOM: Enemy Within, has partnered with Firaxis Games and 2K for XCOM 2.
The Long War Studios team, which is comprised of John Lumpkin, Rachel “Amineri” Norman and James “JCLewis” Karlson, is currently hard at work on multiple mods for XCOM 2. These mods are currently slated to be available at launch on February 5, 2016. We’ll have more information about the content of these mods soon.
Going to PAX South? Don’t miss the Firaxis Megapanel on Saturday, January 30th at 12:30pm CT (10:30am PT/1:30pm ET) for EXCLUSIVE live gameplay of XCOM 2, as well as information on the mod tools from the developers and Long War Studios’ John Lumpkin. Not at PAX South? You can watch the panel LIVE at http://twitch.tv/pax.
Long War Studios was founded by the developers of the Long War overhaul mod for XCOM: Enemy Unknown. They've since gone off to create their own development company, but have now announced they're partnering with Firaxis Games to develop content for XCOM 2 that will be ready for launch.
This is a one of the rare examples of developers and modders officially working together on a game, especially when you consider the fact that Firaxis is owned by 2K Games, making them part of the AAA industry.
I found this relevant to the site because it's one of the better examples of the video game modding culture working out the right way. Is this better than Bethesda Softworks and Bethesda Game Studios' approach to modding? While we haven't seen much of the their approach to Fallout 4's modding community just yet, I think it's fair to already be comparing this with what we've seen with Bethesda's previous games so far. Any thoughts?