Major Nelson Podcast interviews Jason Bergman

Brother None said:
Social science?

You're misquoting me anyway. I didn't say it's nonsense to translate different experiences, I said it is nonsense "to translate different experiences for prices especially when measured in hours". I don't believe there's any validity to directly compare different media experiences in pricing.

My apologies for the misquote, I was pretty dead tired when replying earlier (in that "coming off like an acid head" sorta way if out in public).

That aside, I think the crux of my objection to your objection this invalidity you feel comes from directly comparing different experience through pricing. Granted, comparing an apple to an orange can miss some salient differences. However, if one begins with a firm criteria (say, "sweetness" or "most spherical") such comparisons can bear fruit (pun sadly intended :)). I'm being a bit playful in my speech, of course, but ultimately I come from the camp that any and everything can be compared so long as a framework is established for your analysis.

In my work, looking at econometrics regressions and doing data analysis of macroeconomic development trends, we do this kind of apple and orange comparison all the time. Further, like I said before, it's taught in every introductory (neo-classically based) microeconomics class , encapsulated in the jargon phrase "opportunity cost." On the off chance you're not an economist (or perhaps for others who may be unfamiliar), this kind of analysis involves looking at the real cost of any decision you make through a very similar lens to what we were suggesting regarding movie tickets. (What's the cost of skipping work to hit the cinemplex? The cost of the ticket. What's the opportunity cost of skipping work to hit the cinemaplex? However much you would have made at work + the cost of the ticket + those intangible elements, like positive accord with your boss, likewise lost through the decision). Is it reductionistic? Perhaps.. but what model isn't? It's through models and metaphors that we erect social networks, cultures, cities and [insert favorite items HERE].

All that aside, like you said, a concert ticket may cost more but is it inferior? No, but you're neglecting to factor in durational differences (most concerts are 2-4 hours in length, opening bands included). Beyond that, the original supposition was that the cost for the DLC was equal to or lower than a movie ticket yet would offer more enjoyment and duration. Unless you want to quibble with the "more enjoyment" element of this (I'd say any interactive medium offered more enjoyment, minute for minute, than non-interactive mediums), it's still a pretty solid ground to frame valuation relationships between potential expenditures.

If I want to determine whether or not the pricing of concerts is fair, I compare it to other concerts, I don't compare it to the price of CDs.

But here's the rub, with DLC there is a common conception that the entire valuation scheme is out of wack, industry wide (i.e. all concerts are overpriced). When the entire playing field becomes suspect you naturally have to move to a related, but perhaps somewhat dissimilar, step to gain a frame of reference. I might very well look to the price-per-util value of CDs to determine the worth of a concert (or related social outing, if "concerts" aren't so much about the music to me).

So why do I need to compare it to theater in the first place when I already have a valid point of comparison?

What DLC offers a better cost-per-util value in your experience?

Anarchosyn said:
You can't say it's 1/10th the length so it should cost 1/10th the price, things don't operate that way. If that were the case then New Vegas should be 4-8x the cost of the average FPS (which I'm estimating to average about 10 hours).

That's why I added the note on manhours. Also your statement is ridiculous. I'm comparing DLCs to their source game, not to a completely unrelated game of a different genre.

If you're just going to ignore half of what I'm saying then, uh, well that's annoying.[/quote]

Yes, it was ridiculous -- that was kind of the point (to show you how silly your supposition was). I'm glad to see we're on the same page. The point still remains, you can't use the rational you're putting forth to determine value. Comparing it even to the source game runs into the foundational fallacy that length and depth have anything to do with pricing in the modern industry (i.e. if that were the case then Fallout New Vegas would naturally cost a lot more than related Xbox titles, which it doesn't).

See what I'm getting at here?
 
first thing I do is convert xbox points into euros, otherwise there would be no clue to what Im spending on what. I think its quite personal, spending and amount of spending on different forms of entertainment.
Anyway, what I like in the original fallout is trying the game with different character builds, but also lots of saving at some points, and try different outcomes with one character: Save, progress, load, progress, load. I guess one official game hour, for me counts for 5 hours. Only so in a good game of course, in which this approach is sensible.
 
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