Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

Discussion in 'Fallout General Modding' started by MIB88, Jun 25, 2014.

  1. Drobovik

    Drobovik Vault Archivarius Modder

    415
    Jun 20, 2011
    Yes, it will and it won't. HiRes mod should be ok to use. Changing stuff around in ddraw.ini that comes with Megamod could be trouble if you don't know exactly what you're doing. Except adjusting

    [Graphics]
    ;Set to 0 for 8 bit fullscreen
    ;Set to 4 for dx9 fullscreen
    ;Set to 5 for dx9 windowed
    ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
    ;Modes 1, 2 and 3 are no longer supported
    Mode=4 => 0


    ;If using a dx9 mode, this changes the resolution
    ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
    GraphicsWidth=640 => your resolution of HiRes mod
    GraphicsHeight=480 => your resolution of HiRes mod
     
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  2. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    thx again Drobovik.
     
  3. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    Is Vad's FO2 Save Game Editor compatible with MegaMod?
     
  4. Drobovik

    Drobovik Vault Archivarius Modder

    415
    Jun 20, 2011
    Yes, just be careful, control your cheating urges;) and don't forget to read the readme for the editor. There are some side effects.
     
    Last edited: Jun 10, 2015
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  5. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    Thx again mate. I have read the readme and will be careful. The only thing I change is normally just carry weight limit. I am a loot whore and I really spend more time organizing inventory than playing If I dont increase the limit. :D
     
  6. bugtrack

    bugtrack First time out of the vault

    13
    Jan 3, 2015
    man, i repeat myself - link to 2.44.3 is
    Permission Denied.
     
  7. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    I watched Jordan skin a gecko and gave him sharpened spear. But no pelts drop when I kill geckos.
     
    Last edited: Jun 10, 2015
  8. bugtrack

    bugtrack First time out of the vault

    13
    Jan 3, 2015

    use "look" at youself
     
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  9. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    Yes I found the menu before that I can create Sharpened Spear with. (Mr.fixit interface ı guess) But I dont get anythig about gecko hides.
     
  10. bugtrack

    bugtrack First time out of the vault

    13
    Jan 3, 2015
    go save Smiley the Trapper from the toxic caves
     
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  11. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    I went to toxic caves to save smiley but the toxic caves area doesnt have an exit grid so I cannot get out :(
     
  12. Nightingale

    Nightingale Stealthy courier

    75
    Jun 28, 2014
    it does have a exit grid... far to the left, Outside the cave
     
  13. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
     

    Attached Files:

  14. Drobovik

    Drobovik Vault Archivarius Modder

    415
    Jun 20, 2011
    @MIB88
    Hires map edges need an update.

    @ranafuineluva
    Drop this file into data/maps folder. Should see the exit grid now.
    Map edges for Hires patch are not defined correctly in the latest megamod.

    EDIT: Here are few other places (V13 entrance, primitive tribe) that could have missing exit grids and problems with vertibird "parking". Unpack into Data/Maps folder as well.
     
    Last edited: Jun 12, 2015
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  15. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
  16. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    at Klamath trapper town there is a manhole you need to put a rope to go down to two room basement below. The amount of ropes is buggy. I had 4 and used it used all. I gave 3 to companions and tried with one and it works with one too. I tried with 8 and it did nothing.
     
  17. MIB88

    MIB88 So Old I'm Losing Radiation Signs
    Modder

    Feb 22, 2005
    Last edited: Jun 13, 2015
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  18. sedat88

    sedat88 First time out of the vault

    3
    Jun 6, 2015
    hey guys.

    I'm having a crash issue. Running 2.5.1 and on my first encounter with Vic in Den the game crashes.

    I saw from earlier posts to replace dcvic.int in data/scripts file, but is that still a fix? And where would I get an earlier script file from?

    EDIT: I got the script from 2.44 and it's working perfectly. I am also going to replace dcvicgrd.int as I got another crash the first battle after acquiring Vic, but I'm curious, what does that script control? I realize each companion has one. I'm guessing it controls their combat script...?
     
    Last edited: Jun 14, 2015
  19. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    What file do I need to edit to increase the car inventory space?
     
  20. ranafuineluva

    ranafuineluva First time out of the vault

    27
    Jan 13, 2015
    @MIB88
    The combat is much easy with Megamod. The radius of the AI kick in when I attack someone is much smaller. ı remember the slavers. When I attacked it vanilla version all slavers agroed and attacked me. But now ı can pick them out as small groups.
     
    Last edited by a moderator: Jan 9, 2016