Melee Builds... Extremely Powerful

Discussion in 'Fallout: New Vegas Discussion' started by FoxHua7, May 26, 2011.

  1. Renegadexss

    Renegadexss It Wandered In From the Wastes

    106
    May 26, 2011
    Damn I'll have to try a dedicated melee build.
     
  2. outofthegamer

    outofthegamer Still Mildly Glowing

    226
    Apr 12, 2011
    The money glitch i was talking about is not fixed in any patch, so you dont have to remove updates from your HDD.

    Go to any vendor in the game and look in their inventory for 2 of the same weapon, but with different condition levels. For example, a sawed-off shotgun for 168 caps and another sawed-off shotgun for 690 caps. Then buy the cheaper weapon and sell it back. It will appear back in the vendor's inventory (still at 168 caps), but if you buy it again, it will appear in your inventory fully repaired; and you can sell it back for 1149 (depends on your barter skill, mine is usually less than 10).

    After you sell it back again, it will still show as 168 caps in the vendor's inventory, so you can repeat the process, making one thousand caps or more each time. Keep going until the vendor has no money left.

    note: you may have to buy and sell the same item more than 2 times before it shows as fully repaired in your inventory. but not more than 4 times.
     
  3. outofthegamer

    outofthegamer Still Mildly Glowing

    226
    Apr 12, 2011
    sorry for the double post... posting from my PS3 and it limits post length.

    note 2: if the vendor does not have 2 of the same weapon, like vendortron, you can sell him a poorly conditioned copy of something he already has then do the glitch.

    note3: it doesn't work on some weapons, but it does work on some armor, like recon armor.

    ALWAYS SAVE BEFORE doing the glitch; you could lose a lot of caps by trying to do the glitch with one of the weapons that doesnt work. I always go to Mick & Ralph's, because Mick can repair all your stuff, then you can get all of your money back; and he always has a few sawed-off shotguns or hunting shotguns.
     
  4. Geech

    Geech It Wandered In From the Wastes

    183
    Dec 2, 2008
    I believe that it can be a powerful weapon, but I guess it depends on your goal in the game. Maxing out that build requires investing 30 points or more in a skill you won't use, finding all of the magazines for that same skill, and taking like four different perks. Or you could get Oh, Baby! and hit stuff real hard. Even if you have to take weapon handling to meet the strength requirement, that's still a much cheaper solution. I don't think the investment is really worth the return unless you're doing it just to see it happen.

    If you're just moving through the game with a melee build, putting that much attention on unarmed means you've neglected a lot of other important skills like speech, lock-picking and sneak. Nevermind trying to spend points on complementary skills like survival, medicine and barter. While I'm sure you can get all of that stuff quite high by level 40 regardless of your build, that's not really how I have fun with the game. I want to have a useful character when it matters, not once I have completed most of the game.

    I don't mean to criticize that style if that's how you choose to play, but it certainly isn't my cup of tea.

    I'm surprised at how fun and effective it really is. I think I'm actually having an easier time with combats than I did with my energy weapons character. I was really skeptical before I tried it, but now I'm glad I did.
     
  5. Courier

    Courier Venerable Relic of the Wastes
    Orderite

    Apr 10, 2011
    How do you guys get passed the Cazadores guarding Chance's Knife on such low levels? I've never gotten it until I leveled up enough and had enough antivenom.
     
  6. Pjotr84

    Pjotr84 First time out of the vault

    13
    Jul 14, 2009
    You can reach Chance's knife by going over the hill on the left side of the road. That way, with a bit of luck, you can avoid all of the Cazadores there.
     
  7. milk ducks

    milk ducks First time out of the vault

    24
    Jun 3, 2011
    I think you nailed it when you said that everyone plays the game differently. I've always been one of those people who obsesses over details. I'm a bit of a number-cruncher, and in games where you have to "build" your character, the experience is never organic and natural to me; before I can even start, I need to review all the possibilities, determine what my serious options are, talk to people who've done it before, etc.

    Having said that, in New Vegas, I always collect every skill book, and carry around all sorts of clothing and equipment that temporarily boosts my skills so I can keep them as low as possible while still completing the checks. That may not be how everyone has fun with the game, but I can't imagine playing it any other way. I don't think other playstyles are wrong, or bad, I just wouldn't enjoy anything else.

    As far as Piercing Strike goes, I guess I see it this way: any Melee-focused build I create is going to have Slayer, no matter what weapon I plan on using. Slayer increases your Melee and Unarmed attack speed by 30%, so it's a tremendous bonus (especially if you're using a huge two-hander like Oh, Baby!). It requires 90 Unarmed skill to unlock, which is 20 higher than Piercing Strike. And since there are so few dedicated Melee/Unarmed perks, I see myself picking up Piercing Strike as I move along anyway. It just feels like an obvious choice to me.

    Oh Baby is certainly the more powerful of the two weapons right out of the gate, and it's not until Chance's Knife gets a few perks underneath it (Cowboy, Grunt, Piercing Strike, etc), that it starts to get really powerful. Some people might prefer Oh Baby for that reason, but I prefer Chance's Knife because it's faster, has a lower AP-cost per swing (so you can bring just the right amount of force to every target, and you're not wasting as much AP with swings that overkill), has double the critical hit rating, is available very early on, and is an improved holdout weapon, so you can take it with you wherever you go.

    But everyone has fun in their own way, and Oh Baby is not a bad choice by any calculation (it's damned powerful, in fact), but it's not the kind of powerful I have fun with.
     
  8. ARV274

    ARV274 First time out of the vault

    40
    May 27, 2010
    I cant believe thismore people should do melee, it rocks! My favorite build of all tiem is tagging Guns, Melee and sneak. For when im not sneaking around and I get into close range, I use the Oh, Baby. When Im sneaking Chances knife is excellent with the crit bonus. Long range is silenced sniper rifle, and medium range is silenced .45 Auto.