I think it is pretty interesting even though if I have no clue how accurate their conclusions are as its always rather difficult to talk for the gamers as "whole group". Season 2, Ep. 25 - Microtransactions But what I think is that microtransactions are usually never that good for the consumer. But hell yeah. As long people are at least willingly to spend their money on something like this ... well. I doubt much will change. Eve Online now selling $70 monocles Eve Online’s Incarna update launched yesterday. In addition to the ability to walk around outside your ship, you can also buy micro-transacted items to spruce up your avatar. The problem? The cost of these items is far, far beyond most DLC prices, and it’s affecting the delicate Eve economy. EVE Evolved: The day that EVE Online died I think it's safe to say that this week has been an unmitigated disaster for CCP Games. Following last week's $99 license fee fiasco for third-party developers, CCP Zulu managed to claw back some player support with a segment addressing the issue during the alliance tournament. This week CCP followed up with the release of Incarna 1.0 and its long-awaited captain's quarters. Players logged in to walk around their private rooms and check out the various cosmetic items available for purchase in the new microtransaction store. I never was a fan of those microtransactions. And it seems rightfully so. Yeah. Sure. If done right. Might work for both. Gamers and Developers/Publishers. But how many of the mare doing it right ? Only a handfull. If any.