More Fallout 3 Gameplay Footage

Within the first week of FO3's release there will be Unofficial Community "patches" to change/fix the game. Just confirmed.
 
Brother None said:
Just confirmed what?

I am guessing-

Taskeen said:
Within the first week of FO3's release there will be Unofficial Community "patches" to change/fix the game. Just confirmed.

Really? Confirmed? By whom or what or how?

gc051360 said:
Did Todd Howard's intro implicitly give him credit for creating the Fallout universe?

I got that impression too. I don't blame Bethesda or Todd for this but the assmunches who did the show.

It's said something like "Todd Howard is responsible for creating....." And they show a little clip of Fallout.

Yep. I hope Todd will do right and point out that he's not responsible for those games. Or perhaps its just another Bethesda plug for claiming to control the idea of what Fallout is about.

Also...I can't believe people laughed at the teddy bear part. And then they applauded when he killed her with a teddy bear? WTF?

I agree- more then stupid.

Makagulfazel said:
Have you not played fallout 2?
No, I just post on this site for satire and sarcasm-related reasons only.

:rofl:

Overall impressions.

FOBOS II - done by a better company perhaps but more or less what FOBOS might have been. Which means its still cra, but looks a bit better.

I was initially a bit impressed by the destroyed landscape. But the graphics, especially with the bodies, were just awful. It was like watching strawmen blown apart. Images were not that great.

Lots of violence. Why? Because the developers think that violence sells = money.

More importantly, Todd kept talking about "Well its not a FPS", yet how many bad guys does he kill in an 11 minute demo. In fact, the only thing he really showed off was the combat, with the one exception being the lockpick.

Why? Money. THere is a bigger target audience in FPS than CRPG.
My gut feeling is that this game is more FPS than CRPG.

Oh and Violence! OH its so Cool! - who are they kidding? Who buys this? Kiddies looking for a little visceral excitement.

Hey how about that dialogue... oh there wasn't one. What about that clever dialogue choice to avoid conflict.. oh we skip that.

Ok, so they seem to have taken some ideas from Fallout. The war with China, for instance. But at the end of the day this looks like a FPS with some pause and fire effects and some Fallout elements tossed in. This is not a CRPG.

As for the hosts, that's no surprise. This is part of the hype machine. They offer it up as a sales platform to the audience of people who actually watch this station. The console vs PC debate for instance clearly favored console and the show was targetted to a console audience. Why? Money.

End result- Bethesda has taken elements of Fallout and the Fallout license and is pimping it for cash.

They suck.
(No surprise).
 
Taskeen said:
Within the first week of FO3's release there will be Unofficial Community "patches" to change/fix the game. Just confirmed.

I am also curious were this "patch" will be coming from. It's not like there's going to be mod tools at launch (and I highly doubt there will be mod tools at all).
 
Matt K said:
(and I highly doubt there will be mod tools at all).

Now that would be something to behold.

Bethesda is not always the sharpest tool in the shed, granted, but I think they're fairly aware of how much of the popular response to Oblivion is owed to the modders.
 
I agree with the Brother on this one. The sheer amount of mods for Oblivion is amazing. I downloaded enough mods and expansions to make Oblivion a REAL RPG. Imagine that one. I had over 60 running and I forget how many gigabytes it was. Granted I quit playing it after a few weeks,but the original Oblivion without mods sucked so much cock it's not even funny.I got bored real quick with it.
Bethesda will surely release a mod tool just due to the simple fact that it keeps their games alive. When games are kept alive people pay attention to the NEW games that the company releases. Morrowind STILL has a incredibly active mod community. How fucking old is that game?
Fallout 3 with mods gives me a boner TBH. I will have a blast playing Fallout 3 just because I love Post-Apocalyptic shit,but with mods.....the possibilities are endless.I can only hope that some of the people here at this community, and others will dedicate as much time and effort into making Fallout 3 the game that many people wanted it to be,in turn making EVERYONE happy.
 
I doubt they could get away with releasing a TES game without mod tools, but I could easily see them not releasing any for Fallout 3.

It's going to have a slightly different audience, they can argue it's a more complex less sandboxy world (less suited to modding), plus they are planning a lot of DLC -- something which will fill the void, keeping people interested/playing until their next instalment rears it's ugly head.

All those sucking the proverbial cock aren't suddenly going to cease if they get told there will be no tools, they will just roll with it, forgive them, buy it anyway. It will still sell like hot cakes, probably selling more DLC too.

Oblivion's popular response has more to do with them throwing big bucks around than providing mod tools imo. Most of the big mods only serve to underline the fact the core gameplay was terrible - not something for them to be too proud of.
 
Brother None said:
Matt K said:
(and I highly doubt there will be mod tools at all).

Now that would be something to behold.

Bethesda is not always the sharpest tool in the shed, granted, but I think they're fairly aware of how much of the popular response to Oblivion is owed to the modders.

Oh, I agree but my gut feeling is that we won't see it. That said, I hope those people out there who want to buy the game to mod it take a wait and see stance. I'd hate to see people buy the game to mod it and get burned.

EDIT: Also, I don't mean to harp on this topic as much as I am, but most everyone else made my point about my dislike of this game and it's mechanics and more eloquently than I can at the moment (I need a few day to collect my thoughts).
 
A few things:

1.) VATS
- Before I was a bit suspicious of the system but now that I've seen it in action a few times, it doesn't seem too bad. The cinematics are a common complaint but I can deal with it, after all, I did play through Fallout's combat, I can handle anything! :p One thing though, am I to believe that you can only spend a certain amount of time in VATS before you're forced to resort to a first-person romp while your action points accumulate? If so that's just plain ridiculous.

2.) Lockpicking Minigame
Minigames don't really make a different to me, I care more about everything else like the world and dialog.

3.) Media
-I HATE G4. I hate it. I hate it. I hate it. Kevin...what the heck was up his ass when he made that "PC gaming is dying" remark? It's like he was trying to take a jab at the PC community when it had absolutely NOTHING to do with Fallout 3, at least, very little. The guy is an idiot, as is the media, as is G4. I want to say SOO much more but I'll end with this, the media is FAR more worse than Bethesda, far more worse than Todd, far more worse than AIDs. ;)
 
Brother None said:


Brother None you magnificent bastard! (Seinfeld quote, before you get pissed).

That idea really boils down the whole FO3 discussion. Fans want verisimilitude between FO3 (after all, there's that pesky 3 in there) and the original games. The truth of the universe, I guess. Nothing really revelational, just a great way to take the source of the debate down to one word.

Many thanks, BN. You'll get an acknowledgment if it makes its way into my next paper.
 
welsh said:
Brother None said:
Just confirmed what?

I am guessing-

Taskeen said:
Within the first week of FO3's release there will be Unofficial Community "patches" to change/fix the game. Just confirmed.

Really? Confirmed? By whom or what or how?

I was being sarcastic, or least attempting to be, which usually can not be conveyed in mere words (Confirmed by Todd, not). What I meant was the community will likely, immediately after FO3's release, attempt to make it better? If that's even possible. :D

The irony being there has been no talk of mod support. I stopped playing Oblivion within 2 weeks, so I never did check if there were mods for that game?
 
Misty said:
A few things:


3.) Media
-I HATE G4. I hate it. I hate it. I hate it. Kevin...what the heck was up his ass when he made that "PC gaming is dying" remark? It's like he was trying to take a jab at the PC community when it had absolutely NOTHING to do with Fallout 3, at least, very little. The guy is an idiot, as is the media, as is G4. I want to say SOO much more but I'll end with this, the media is FAR more worse than Bethesda, far more worse than Todd, far more worse than AIDs. ;)

I would like to say that Kevin is a hardcore PC gamer. I don't know if the conversation was misunderstood because Tood talked at the same time,but they commented on the PC genre afterward by saying: If PC gaming is dead why do people keep saying it every year?Basically telling everyone to STFU about PC being dead.
If Im wrong that gives me a few more reasons to be pissed at G4
 
timberwulf said:
I'm fairly certain that the audience is actually an audio track.

I used to watch a fair amount of Attack of the Show, and I came to the same conclusion. But some people here need the reassurance that there is a easily-maligned "stoopid" audience out there that has ruined Fallout 3 for them, personified in this nonexistent audience.

Sev217 said:
the idea of the weapon seems retarded especially if you don't get radiation from using it so close.

You do get radiation.

sonicblastoise said:
1. people saying "it's good to have perks every level" fail to see the ORIGINAL reason for having perks every three levels. THERE WASN'T A RIDICULOUSLY LOW LEVEL CAP. in FO2 the cap was 99, and you could still earn exp after that. so that allows for at LEAST 32-33 perks, more than FO3 will ever allow, plus 2 traits, which modified the gameplay by having downsides. now, perks are all positive, and that means everyone who plays will always start with a clean slate. if you want immersion, wouldn't it be wiser to make people choose to be different from the beginning? or are we all clone babies?

Wow, where do I start. Well, as opposed to Fallout 2 they are now bringing back Fallout 1's ridiculously low level cap, and since the game seems to be significantly longer, levels will likely be few and farther in between, which means having perks every level actually is a pretty good design decision. Also, OMG PERKS HAVE ALWAYS BEEN ALL POSITIVE YOU OBVIOUSLY DONT KNOW THE DIFFERUNS, or something to that effect. As for people being able to be different from the beginning, that's what all those stats and skills and the face editor for, present in the much-maligned-hereabouts character creation segment.

3. lack of text is a huge issue for me. Being able to READ descriptions of the landscape, especially since digital graphics are a long way from appearing realistic, is ESSENTIAL to a GURPS-based game like FO1/2. so removing those text descriptions and just relying purely on the graphics leaves MUCH to be desired.

Essential? Really? Have you noticed how a lot of previews mention the striking moment when you first see natural sunlight in Fallout 3, even though there's no text description? So long as designers know what they're doing, you can replace text descriptions of visuals with, you know, actual visuals. Gentlemen, we have the technology.

if you want to switch weapons, open your inv and SWITCH. not just pull out your other gun which was holstered around your waist with your 17 other guns.

Yeah! You pick that nit! I want an extra step involved in switching my guns, for no particular reason!

fedaykin said:
How were Bio's and Oblivion's minigames more necessary? If I want to play pipe dream, I'll play it, but it's hardly entertaining to play it hundreds of times in a first person shooter.

In BioShock at least, they weren't necessary. I mean, if you didn't enjoy the minigame, then don't hack every single turret and camera in the game. Or don't hack any of them. Like how I didn't particularly enjoy the caravan escort missions in F1, so I didn't do them. Now, I actually kind of liked the minigames in BioShock, but I still wouldn't ask that caravan escort missions be taken out of F3, just to make them better. And it sounds like the minigames here will be pretty interesting, so I suppose they did, although I never played the minigames in Oblivion so I wouldn't know.
 
Frank Horrigan@BIS said:
After watching this trailer, it makes you wonder if Idiocracy was rather a prediction than a mere comedy flick.

I think its pretty much the way the world will turn out.
 
terebikun said:
Wow, where do I start. Well, as opposed to Fallout 2 they are now bringing back Fallout 1's ridiculously low level cap, and since the game seems to be significantly longer, levels will likely be few and farther in between, which means having perks every level actually is a pretty good design decision. Also, OMG PERKS HAVE ALWAYS BEEN ALL POSITIVE YOU OBVIOUSLY DONT KNOW THE DIFFERUNS, or something to that effect. As for people being able to be different from the beginning, that's what all those stats and skills and the face editor for, present in the much-maligned-hereabouts character creation segment.
Yet traits are missing - which gave a unique twist to your character as they allowed you to actually alter how the game plays since they had relatively radical positive and negative effects.
terebikun said:
Essential? Really? Have you noticed how a lot of previews mention the striking moment when you first see natural sunlight in Fallout 3, even though there's no text description? So long as designers know what they're doing, you can replace text descriptions of visuals with, you know, actual visuals. Gentlemen, we have the technology.
Have you noticed how every preview is absolutely lyrical about Fallout 3 anyway?
Visuals representation isn't the same as textual representation and cannot do the same things, similarly textual representation has its limits as well.
terebikun said:
In BioShock at least, they weren't necessary. I mean, if you didn't enjoy the minigame, then don't hack every single turret and camera in the game. Or don't hack any of them. Like how I didn't particularly enjoy the caravan escort missions in F1, so I didn't do them. Now, I actually kind of liked the minigames in BioShock, but I still wouldn't ask that caravan escort missions be taken out of F3, just to make them better. And it sounds like the minigames here will be pretty interesting, so I suppose they did, although I never played the minigames in Oblivion so I wouldn't know.
There's a pretty significant difference between the caravan escort missions and a lockpicking minigame.
Simply put, the caravan escort missions were a completely seperate part of gameplay that could always be skipped without problem and without missing much of the game.
Missing lockpicking would mean missing several sidequests (in the original games) and missing a lot of interesting locations.
 
terebikun said:
In BioShock at least, they weren't necessary. I mean, if you didn't enjoy the minigame, then don't hack every single turret and camera in the game. Or don't hack any of them. Like how I didn't particularly enjoy the caravan escort missions in F1, so I didn't do them.
Except caravan escort wasn't a minigame :)
 
terebikun said:
In BioShock at least, they weren't necessary. I mean, if you didn't enjoy the minigame, then don't hack every single turret and camera in the game. Or don't hack any of them. Like how I didn't particularly enjoy the caravan escort missions in F1, so I didn't do them.
Those escorting/slavehunting generic quests weren't minigames. A minigame is something different. But I cannot get why are they minigames which do exactly the same as a skill. Although in the other, newer gameplay video it was said something like there will a skill check before you can even play the lockpicking minigame, which makes sense from game mechanics perspective, so there aren't two ways to do the same. But on the other hand, it might become tedious and boring after a while, if the minigame isn't skippable.
 
myn said:
But on the other hand, it might become tedious and boring after a while, if the minigame isn't skippable.

There was a force lock button and I think and auto attempt button. That should make it skip able.
 
Frank Horrigan@BIS said:
After watching this trailer, it makes you wonder if Idiocracy was rather a prediction than a mere comedy flick.

Dude, we're already half way there. More U.S. citizens vote for American Idol than for our next president.

Regardless of how easy it is to vote for the next American Shitbag, it's shows how little people care about the responsibility of electing the people that run our country.

On topic:
Minigames make it less about the skill and more about the twitch. It's lame in Oblivion that a character with about 0 lockpicking skill can lockpick a chest with 5 tumblers. Minigames that let you surpass skill are simply a mechanism for straying even further away from CRPGs.
 
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