Mutants Rising - June update

Discussion in 'NMA News and Information' started by Dude101, Jun 10, 2010.

  1. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    <center>So... it's almost the end of quarter two and we haven't finished making our precious baby. (shocked?) We could release the game as is, but we understand that the Fallout community has high standards, and we do not wish to disappoint you all. Ardent who is famed for his excellent mod (at least among us modders) joined us earlier in the year and has been systematically ripping apart our work and putting it back together in a shinier form for your pleasure. A different perspective on things has been refreshing, and considering the core team has consisted of a handful of people over the years, it was much needed. Chris Parks, our resident ubber modder unfortunately has a life (plus the problems that go with it), and as much as we would like to chain him up in a basement (fed on fish heads exclusively, of course), we can't do that.

    We are working very hard to finish the scripting, and in the mean time our artists - Sharae, .Pixote. and Equilerex (who is safely back from the army) have produced some new artwork, most of which we prefer to keep under the blankets to have some surprises for you when the final build is released. Also, our writers, Jinx and Ghouly89, are working on new content for the expansion pack. We have been collaborating as a team to write a dialogue tutorial for FO modders and we hope that you will find this a positive reflection of the mod to come (Read it here). The modding community can expect more tutorials when we release the game and have the time to spend on them. We hope that new tutorials and the assets we will be releasing will encourage more modders to come out of hiding, as we have seen with the latest release of Killap's excellent project.

    And we have some eye candy for you:




    </center>

    Link: Mutants Rising website.
     
  2. SharkClub

    SharkClub Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Wtf at the first screenshot. :eyebrow:

    And loving the Mad Max: Beyond Thunderdome reference in the third one. :)

    Lookin' good.
     
  3. lmao

    lmao It Wandered In From the Wastes

    108
    Apr 29, 2005
    Boobs.
     
  4. Verevoof

    Verevoof Cryptid oTO Orderite Board Cop oTO [REDACTED]

    Jul 12, 2009
    Indeed.

    I can't wait until this is released. Really, guys, awesome work so far.
     
  5. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    Still eagerly awaiting the release.

    I think that in-game, the new art gets noticed much harder than in screenshots. What I mean is that revealing your new artwork (and not keeping it as a surprise) is not a bad strategy IMO. I may be wrong.
     
  6. Violator

    Violator It Wandered In From the Wastes

    184
    Jul 16, 2009
    Can we get the description for that karmic perk before the mod...pardon game gets out? Cause I really wanna know what it is :)
     
  7. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    Do we get new animations with epic aspl0sions? Are you using the original Fallout 3 super mutant models, or the ones from Fallout 1/2? It is true that it's going to be turn-based?
     
  8. Jay Null

    Jay Null First time out of the vault

    34
    Jun 9, 2010
    If only I had some talent, I'd offer to hinder your fellow's progress. Well, maybe after this semester finishes . . .

    By Scott, does this look fine . . . Better propaganda then New Vegas, even.

    You can tell us, though. Or at lease me. Is this an elaborate hoax? Does any of this truly exist?


    [Obligatory Correction Skill] In the second screenshot, dont' should be don't.
     
  9. The Goon

    The Goon It Wandered In From the Wastes

    109
    Mar 1, 2010
    Will this mod run on Windows 7 due to the odd color bug?
     
  10. Aphyosis

    Aphyosis Where'd That 6th Toe Come From?

    473
    Nov 4, 2009
    Sfall fixes that.

    I'm playing on 7 Without any problems.
     
  11. CloudlessDruid

    CloudlessDruid Not a Soviet Droid Orderite

    Oct 11, 2008
    haha this mods always gives new reasons to my existence
     
  12. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    Yeeah. Bit too much.
     
  13. CloudlessDruid

    CloudlessDruid Not a Soviet Droid Orderite

    Oct 11, 2008
    don't think its too much. It looks good. Boobs are always positive, and slave whores got to do what slave whores got to do.
     
  14. bbmultipass

    bbmultipass First time out of the vault

    58
    Apr 16, 2010
    Amazing. :clap: Boobies, Rambo-puppeteer and stuff. I have noticed that MOD PROGRESS bar on mutantsrising.com didn't changed. Will you change it?
     
  15. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    Nah, I mean the response. Over-written.
     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Whores Rising!
     
  17. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    A Vault 77 Perk? :D
     
  18. bbmultipass

    bbmultipass First time out of the vault

    58
    Apr 16, 2010
    It must be powerful Rambo perk! :o

     
  19. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    [Obligatory Correction Skill]Than New Vegas, not then. Also, hinder means to slow down, make things harder to accomplish and I don't think that's what you meant.


    :mrgreen: Couldn't help myself.
     
  20. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    Code:
    So... it's almost the end of quarter two and we haven't finished making our precious baby. (shocked?) We could release the game as is, but we understand that the Fallout community has high standards, and we do not wish to disappoint you all.
    Sounds like bullshit, or maybe even horseshit to me.

    But the BLOOD screen actually saves everything - my fav.