Mutants Rising team needs help with scripting. Apply!

Discussion in 'NMA News and Information' started by Proletären, Mar 24, 2021.

  1. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012


    Mutants Rising is a highly anticipated mod that has been some ten years in the making. Two days ago .Pixote. posted a thread where he asks for help with the remaining scripting to be done. It must be finished! To inspire us he posted some beautiful screenshots of all the locations in the game. If you don't care for spoilers they are a must watch.

    The only thing left for Mutants Rising to be finished is some 300 scripts. The team behind the ambitious total conversion mod is seeking your help! If you are familiar with Fallout scripting and want to lend your hand you should get in contact with the team immediately. All the information you need can be found here.
     
    Last edited: Mar 24, 2021
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  2. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    I think the expression "Mutants Rising team wants you to finish their scripts" should be a little more friendly - "Needs help finishing their mod", can you change it please @Proletären. The reality is they would be assisting Ardent with scripting the last third of the game, approximately 320 scripts.

     
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  3. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    Sorry I'm not an admin so I can't change titles.

    Can an admin please change this ASAP?!
     
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  4. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    If I've learned anything about the fallout modding community this year, it is that if you let them put their weird fetish bullshit in your mod you'd have them lining up around the block.
     
  5. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    Done. You should be made Mod of this forum the next time Hass gets here so you have permissions to do your job.

    @Hassknecht @Korin
     
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  6. Hubal

    Hubal Still Mildly Glowing

    262
    Sep 11, 2014
    Is this real? Am I not dreaming?
    How much is 320 scripts in work hours?
     
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  7. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite Board Cop oTO

    Aug 16, 2010
    Should work now.
     
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  8. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    Awesome!

    Now tremble before my wrath!
     
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  9. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    I can't say, I'm out of my element regarding scripts, some are pretty small, others are real doozies. But it's the glue that holds everything together, shitty scripting = shitty game. At least with the tools they use nowadays if a script has a problem the compiler will find it.

    /* Script from map templete */
    /*
    Groom Lake West map script
    GROwest.map
    by Ardent
    */
    /* Include Files */
    #include "..\headers\define.h"
    #include "..\headers\command.h"
    #define NAME SCRIPT_GROOMM2
    #include "..\headers\UPDATMAP.H"
    #include "..\headers\GROwest.H"
    #include "..\headers\MR\Location\GroomLake.h"
    procedure start;
    procedure map_exit_p_proc;
    procedure map_enter_p_proc;
    procedure map_update_p_proc;
    /****************** MACROS AND OTHER DEFS *******************/
    /****************** VARIABLES *******************/
    export variable captains_door_ptr;
    export variable hastings_ptr;
    export variable intercom_float;
    export variable ffield01;
    export variable ffield02;
    procedure start begin
    end
    procedure map_enter_p_proc begin
    if ((global_var(GVAR_GROOM_MURRAY_STATUS) == GROOM_StatusVal_Murray_Arrested) or (global_var(GVAR_GROOM_MURRAY_STATUS) == GROOM_StatusVal_Billie_Arrested)) then begin
    //Teleport Dude directly to Bask's office
    override_map_start_hex(20107,0,5); //tile, elev, rot
    end
    else begin
    display_msg(mstr(100));
    override_map_start_hex(16438,0,3); //tile, elev, rot
    end
    end
    procedure map_update_p_proc begin
    Lighting;
    end
    procedure map_exit_p_proc begin
    mark_exit_bleeding
    end
     
  10. raynor009

    raynor009 Yeehaw!?!

    306
    Apr 29, 2012
    Why don't you ask for help on fodev? maybe some people from 2238 will help you out
     
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    That's not very likely to happen.
     
  12. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I'm very tempted to sign up (again). What kind of scripting? Dialogues were one of the main ones back in the day.
     
    Last edited: Jul 27, 2021
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  13. Femic

    Femic First time out of the vault

    65
    Nov 22, 2015
    I'm a bloody noob in Fallout scripting but I am willing to help and could give it a try.
     
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  14. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
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  15. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    This should show up in the feature slider now!
     
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  16. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    :revolution:

    Progress.
     
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  17. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
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  18. ironmask

    ironmask A Smooth-Skin

    621
    Mar 10, 2018
    Don't know how to script or mod F2. But I wish everyone all the luck I can.
     
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  19. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    Then you are useless. Get the fuck out! Get out!

    :-P
     
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