My Most Recent Fallout Playthroughs

Dr. Sep

Keeper of the G.E.C.K.
Derrik
Born: November 4th, 2141 (Age: 20)

Character Description:
Derrik was a social butterfly until the age of six where he discovered a love for computers. Derrik began to become an introvert and rarely interacted with other vault dwellers, now after fourteen years of tinkering and working on Vault 13's computers, Derrik is an expert with all of the vault's computers. Now that the vault's water chip has broke, the overseer believes Derrik's technical skills makes him qualified to leave the vault in search for a new water chip.

A sketch of Derrik
Derrik from Vault 13.png

(I don't draw very often)

Derrik's Stats:
S - 4
P - 4
E - 7
C - 2
I - 5
A - 7
L - 9

Tagged Skills: Energy Weapons, Science, and Repair
Traits: Jinxed and Night Person

The end game slides for Derrik:

The Master and the Vats were destroyed. The master was killed in combat by Derrik.

Necopolis, The Boneyard, The Hub, and The Brotherhood were invaded by the mutant armies.

Shady Sands founds the NCR.

The Khans regroup and terrorize California

Killian Darkwater leads Junktown.

In the end, Derrik was exiled by the overseer from Vault 13 due to fears that Derrik's time in the outside world would make other people want to leave the vault.

This playthrough was one of the most enjoyable ones I've done in a while. I did my best to only use information that my character would know and making decisions that he would make. I was very invested in this playthrough and it really made the world seem alive.
 
Here is my Fallout 2 playthrough.

Derrik
Born: November 4th, 2221

Character Description:
Derrik has always had the ability to persuade his fellow tribesmen that his way is correct. The title of Chosen One has only helped Derrik in getting his way. Now that the village is under threat due to a severe drought, Derrik must leave the village in search of a Garden of Eden Creation Kit, the only hope for Arroyo.

Derrik of Arroyo2.jpg


Derrik's Stats:
S - 4
P - 6
E - 8
C - 7
I - 6
A - 7
L - 9

Tagged Skills: Speech, Outdoorsman, Melee
Tagged Traits: Gifted and Sex Appeal

Endgame Slides:

The Enclave was destroyed and Arroyo was rescued and reunited with Vault 13. The two groups join together and rebuild Arroyo.

The slave trade in the Den expands.

Vault City is forced to evacuate to the NCR due to Gecko's reactor where they are treated as second class citizens.

The Mordinos take over New Reno.

Redding collapes due to Jet addiction and NCR/Vault City/Reno influence.

Broken Hills thrives until the uranium mine runs out and the town slowly disappears.
Marcus travels to the east to find more remnants of the Master's army.

The NCR's growth slows and Tandi is replaced by Westin.

Vault 13's population is killed by the Enclave.

The Squat at Vault 15 slowly vanishes.

The Shi form an empire with their advanced technology.

The Hubologist's ship explodes after take off.



Fallout 2 was much tougher this go around and I did not think I would have made it off of the oil rig if I hadn't put points into small guns and happened to pick up a Gauss rifle. I was only able to defeat Frank Horrigan by luring him into the corridor on the right where he would be shot by the turrets as they shot at me. After I killed Horrigan I had to sneak past the turrets as they shredded me even in the Advanced Power Armor MK2. Grant's squad was also indispensable as their plasma and pulse rifle did more damage to Horrigan than I could ever hope of doing. Sadly none of their squad made it off the oil rig.
 
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