New Vegas Definitive Ending Explanation

Discussion in 'NMA News and Information' started by Brother None, Aug 25, 2010.

  1. WolfWitness

    WolfWitness First time out of the vault

    Jul 20, 2009
    The explanation makes sense, though I can't help but feel this is going set for another DLC ala Broken Steel.

    I might be a minority but I'm one of those folks who like playing after the end, roaming around, hunting down and stalking Raiders and Mutants is my stress relief. It's a little bit of downer for me but I can live with having the game end when it's supposed to end.
  2. UncleSlappy

    UncleSlappy First time out of the vault

    Jun 2, 2009
    So make a save before you finish the game.

    I don't get why people complain about a game ending. You can't run around doing whatever you want if you still have a quest to complete?
  3. tunih

    tunih First time out of the vault

    Apr 1, 2009
    exactly, it not like your going to miss anything, they already said that their going to save the game and straight upp tell you if you continou the game will end.
    So there is nothing to stop you from using that save and go roaming the wastland.

    My guess is that any DLC will start from that save
  4. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Believe it or not, but the fact that Fallout 3's ending area locked you into its ending without giving any prior warnings, thus making it impossible to go back if you didn't save somewhere before, was reported with big exclamation marks as a bug by some gaming sites.

    I don't think they understand what bug means. But long story short: people need a lot of guidance in their games these days.
  5. Dragula

    Dragula Stormtrooper oTO Orderite

    Nov 6, 2008
    Yeah, this is not the 80s and actually see what impact you have on the world has more or less become the evolution of RPGs. Or at least the direction most developers want to push it towards, if it could be done right, it would of course be preferable.

    Mass Effect handled it pretty well with exporting your Mass Effect 1 save to Mass Effect 2 in order to see what impact your earlier decisions had.

    Neither, obviously you can do quests you have missed, explore locations you missed and other content you missed on your run.
  6. Gaspard

    Gaspard Kasparov

    May 7, 2009
    I wish more sequels would use that kind of system. Of course that would be a bitch writing and coding-wise. Especially for a game like Fallout with it's already existing variables..
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Uh, there haven't been that much impact from your ME1 save in ME2... in fact, I was really disappointed by it. Few notes here and there and that's it. Seriously...
  8. swooshX2

    swooshX2 First time out of the vault

    Aug 27, 2010
    [spoiler:b9e9355987]Saving the Rachni queen, saving Wrex, saving the council, choosing which human you want to represent the species on the council, and other minor characters like the fanboy, ---these are all reflected in non-email form in the ME2. I do admit that a huge amount of sidequests were referenced only by the email system.

    I think the choices of ME1 are going to have a much greater effect on ME3. Its as if your gathering an army to fend off the reaper invasion and I suspect theres going to be massive amounts of casualties resulting from the seemingly minor decisions of ME1..and ME2's final decision--Take the moral highground and blow all traces of the collector base to pieces sacrificing any major investigation into the birthing/manufacturing process of a reaper yet prevent the illusive man from seizing power if the reaper threat is successfully repelled.

    Or like myself, after playing a strictly paragon route you find yourself taking the renegade action: accepting that keeping the collector base will minimise future casualties and perhaps yield a trump card for the coming war, and agreeing that empowering the illusive man is a small price to pay for galactic security..

    My opinion anyway is that many of ME1 and ME2's decisions are all about generating the most successful counter offensive and not just email references..

    Even the choice at the end of the Kasumi DLC will have a hell of a consequence in ME3, as the data seems to indicate the alliance military had prior knowledge of the reapers or at least had the opportunity to study one prior to the sovereign incident.[/spoiler:b9e9355987]

    Roll on ME3! In case you didn't guess it, I'm a ME whore
  9. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Referenced, yeah, but they don't actually impact much of anything. And that's the thing: there's no point to choices with consequences. BioWare's always exemplified that.

    Oh please. BioWare did exactly the same thing presenting a choice as a Really Big Deal at the end of Mass Effect 1 (the Council), and now they do it again. Yet somehow you now think they'll actually stick to it and make it have an impact? I seriously doubt it.

    I'm sorry but you have to admit that's a really weak defense. BioWare offered major choices and then did absolutely nothing with them in ME2, a game that takes place years later and in which your choices should be ripening in consequences. I wouldn't bet two dimes on it suddenly all coming together in ME3, and as far as I know there have been no comments that this is what they're planning. What are you basing this on?

    If we're discussing options here then yeah, I do heavily prefer a game not to feature importing saves rather than deus ex machina'ing my ass back to level 1 and then telling me the Council is completely absent so they didn't have to do VO for two different groups. Nuts to that.
  10. swooshX2

    swooshX2 First time out of the vault

    Aug 27, 2010
    I admit there was very little point to much if not all the choices that ME2 reflected other than the "yeah!! I did that!" factor. I choose to believe (and quite possibly foolishly as you've rightly pointed out due to Bioware's track record) that ME3 will materialize consequences that actually matter.
    I'm clinging to this desperately only because of this chain of events I've formed:
    ME1: Save the Rachni Queen
    ME2: Rachni Queen's emissary informs you that she is creating an army and will fight alongside you in the future.
    ME3: Sexy results

    Though I concede the consequences of this could all be nullified if something happens like shepherd must sacrifice one of the ally fleets, and so instead of choosing from a pool of 2, there is now 3 to choose from.

    Optimism ho!
  11. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Yeah, because BioWare are likely to create a game wherein you can receive entirely different storylines (which means quests, sets of dialogue, character models, AI, etc.), based solely on the fact that players have the first game and made a certain decision, which will likely be far fewer people than those who buy Mass Effect 3 (the second game sold significantly better than the first, despite all its "import your character" stuff).

    You can actually walk away as soon as the attack starts, and your Brotherhood guys will sit there forever. Assuming you save any time before you reach the Jefferson Memorial, you're fine (and it might not even lock you inside).
  12. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    I would be referring to the very final area, as in the room in which you start up project FEV. There's no leaving there and there's no prior warning that you're about to be deus ex machina'd to death, so it is pretty weak.

    But c'mon gamers, it's an endgame. At what point did gamers unlearn to save before endgames?
  13. swooshX2

    swooshX2 First time out of the vault

    Aug 27, 2010
    Yeah its a lot more likely they'll keep variations to a minimum. Now that they've introduced the Mass effect series to the PS3 starting with ME2, it's another reason why I probably shouldnt expect anything amazing resulting from my choices in ME1 given that the canon ending of ME1 (i.e. the one new players in ME2 start with) has the [spoiler:8c099bc2de]Rachni Queen dead[/spoiler:8c099bc2de]. So thats an entire player base who will not experience that storyline.

    I still choose to retain my hope that Bioware will surprise us all by throwing in big consequences or even multiple endings.

    Optimism ho!

  14. x'il

    x'il Water Chip? Been There, Done That

    Mar 3, 2009
    Heh, that's what too much next-gen <s>hand-holding</s> 'streamlining' can do to a gamer. :P
  15. WolfWitness

    WolfWitness First time out of the vault

    Jul 20, 2009
    Er dude, if you're pertaining to me, no where in my last post was I complaining. All I post was my suspicions that there's going to be an expansion to capitalize people's desire to continue post game, my pass-time in fallout in general and yes I expressed my disappointment about it ending at the end but I also clearly said I can live with that. That's hardly a complaint.
  16. TwinkieGorilla

    TwinkieGorilla This ghoul has seen it all

    Oct 19, 2007
    i think he was directing it more in general to the bawwwing LARPers of this world.
  17. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    If you can't tell that the "final assault on Project Purity" after destroying the Enclave, complete with Giant Doom Robot, isn't the end of the game... well, was anyone really fooled by that? You'd have to be going through the game on autopilot not to figure that much out, and the least I'd do is make a hard save somewhere around that point. And if you don't make hard save files, ever, in an open-ended game, especially one as buggy as Fallout 3, then uh... well, I don't have that much sympathy for such a person.
  18. fedaykin

    fedaykin Vault Fossil

    Jul 15, 2007
    Since the advent of autosave/checkpoints :D
  19. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Autosaves are for douchebags. Everyone knows it's all about Quick Save and Saved Game #1 :roll:
  20. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    There's nothing wrong with autosaves in the right game, and personally I think a game should maintain an autosave for every major objective completed or major new area entered (not necessarily every room/building), so long as you can disable it and/or use manual save slots/quicksaves as well. The problem comes when you combine autosaves with games that have no consequences for player failures (makes the game too easy), non-linear games (can end up being stuck with a bad or unintended result), and situations where game progress can be permanently ruined by the use of autosave. I've never been a big fan of the whole "we need to punish gamers until they learn" approach to design; it's just not fun to lose two hours of progress because you forgot to save your game, no matter how experienced a player you are.