I have seen some discussion about combat taunts, but I just had some questions if anyone knows;
How or where are the racially based taunts assigned (e.g. ghoul, deathclaw, reaver etc)?
Is it possible to add new races to assign taunt sets to (i'm thinking raider or civilian or military specific)?
Also does adding new taunt lines to the pre-existing sets actually work? I have already added a bunch of variations to many of the taunts but haven't tested enough to see if they all appear in game.
I've noticed that the "wimpy" taunts only seem to trigger when an NPC with the "coward" nature is triggered by their HP% and they flee or break, so clearly it's a function that is variable. I'm just curious as to how...
On a similar topic there, is there a way to cause a fleeing enemy to "rally" and return to the fight? I know their Player AI aggression rate is relative to their HP% so maybe healing them might work? Or changing their player if they flee into a certain area?
How or where are the racially based taunts assigned (e.g. ghoul, deathclaw, reaver etc)?
Is it possible to add new races to assign taunt sets to (i'm thinking raider or civilian or military specific)?
Also does adding new taunt lines to the pre-existing sets actually work? I have already added a bunch of variations to many of the taunts but haven't tested enough to see if they all appear in game.
I've noticed that the "wimpy" taunts only seem to trigger when an NPC with the "coward" nature is triggered by their HP% and they flee or break, so clearly it's a function that is variable. I'm just curious as to how...
On a similar topic there, is there a way to cause a fleeing enemy to "rally" and return to the fight? I know their Player AI aggression rate is relative to their HP% so maybe healing them might work? Or changing their player if they flee into a certain area?
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