requiem_for_a_starfury
So Old I'm Losing Radiation Signs

I was following random links and stumbled on this article by some dude. And after having played the first act of NWN 2 and the first two chapters of BGII recently it got me thinking.
Crpgs are too action orientated, too much combat and not enough role playing. That's the way things seem to me, now I like dungeon crawls, but miss text adventures or any game that not only made me have to think but also keep in character.
I'm fed up with being the chosen one, with being forced to accept npcs that would never travel permanently with my choice of character. Just because the developer can't think of another way to progress the story, of party member only romances or having no option to avoid combat.
More non combat options would be great, but not just to complete quests. How about just having things to do that your character would do? More than just one or two banjo duels for a bard, or grand heists for a thief.
Perhaps the direction crpgs need to go in is to restrict classes. Classless systems rule but they fall into the same trap as class based crpgs trying to be everything to everyone. You can't please all of the people all of the time and all that. Rather than throw in a few side quests for a paladin, ranger, cleric etc to have tailored rpgs for different types of character. They'd still need different paths through the game, different ways to complete quests but surely it would be easier than having to accommodate every type of character.
I know that the NWN games are more toolsets, but imagine future D&D titles being class specific or at least alignment specific. Paladin Quest, play as a Paladin, Lawful Good Cleric, Monk. Imagine the Thief games as crpgs with consequences rather than no killing restrictions, no game over (unless you die). Theatre quest where your troop of wandering minstrels has to go from fete to fete, castle to castle entertaining while still solving nefarious plots and intrigues with rarely a blade being drawn.
I mean there are crpgs that limit you to a specific character, though those tend to still allow choice of fighter, mage, thief etc. But switch that around and allow you to define the character but not the profession?
Crpgs are too action orientated, too much combat and not enough role playing. That's the way things seem to me, now I like dungeon crawls, but miss text adventures or any game that not only made me have to think but also keep in character.
I'm fed up with being the chosen one, with being forced to accept npcs that would never travel permanently with my choice of character. Just because the developer can't think of another way to progress the story, of party member only romances or having no option to avoid combat.
More non combat options would be great, but not just to complete quests. How about just having things to do that your character would do? More than just one or two banjo duels for a bard, or grand heists for a thief.
Perhaps the direction crpgs need to go in is to restrict classes. Classless systems rule but they fall into the same trap as class based crpgs trying to be everything to everyone. You can't please all of the people all of the time and all that. Rather than throw in a few side quests for a paladin, ranger, cleric etc to have tailored rpgs for different types of character. They'd still need different paths through the game, different ways to complete quests but surely it would be easier than having to accommodate every type of character.
I know that the NWN games are more toolsets, but imagine future D&D titles being class specific or at least alignment specific. Paladin Quest, play as a Paladin, Lawful Good Cleric, Monk. Imagine the Thief games as crpgs with consequences rather than no killing restrictions, no game over (unless you die). Theatre quest where your troop of wandering minstrels has to go from fete to fete, castle to castle entertaining while still solving nefarious plots and intrigues with rarely a blade being drawn.
I mean there are crpgs that limit you to a specific character, though those tend to still allow choice of fighter, mage, thief etc. But switch that around and allow you to define the character but not the profession?