Real Time Combat or Turn Based?

Discussion in 'General Gaming and Hardware Forum' started by AlphaPromethean, May 13, 2020.

Real Time or Turn Based in RPGs?

  1. Real Time

    0 vote(s)
    0.0%
  2. Turn Based

    100.0%
  1. AlphaPromethean

    AlphaPromethean Atomic Wrangler

    Mar 16, 2013
    I'm currently playing through Tyranny, and it is reminding me of how absolutely turned off I am by real-time combat in RPGs. It feels so absolutely awful, unsatisfying and like a complete clusterfuck to me in every iteration I've come across. The fact that the pause feature exists shows to me the baked-in inadequacy of it as a feature.

    Turn based feels so much better, and it's true to actual RPGs.

    Thoughts?
     
  2. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    Turn-based, absolutely.
     
    • [Rad] [Rad] x 1
  3. AlphaPromethean

    AlphaPromethean Atomic Wrangler

    Mar 16, 2013
    Even though it didn't end up mattering in the end, I am glad that there was a mandate to keep in Turn-Based combat in Van Buren. Fallout would have been significantly worse as an isometric cRPG with real-time rather than turn-based.
     
    • [Rad] [Rad] x 1
  4. Risewild

    Risewild Venerable Relic of the Wastes
    Modder Orderite

    Jun 14, 2014
    Turn-based.
     
  5. Mr Fish

    Mr Fish ...The pain of being dead...

    Sep 11, 2010
    Playing Pillars Of Eternity right now and yeah I loathe RTwP. I never liked it. Even if I pause every fourth of a second it is still a pain in the ass to keep track of who is attacking who, what spell is being used and what it does, where everyone's cooldowns are. I just don't find there to be any tactics in RTwP. In Dragon Age Origins I could set up the tactics system quite extensively to make sure that they used the correct spells and potions when needed but in this one the tactics is shit so either they use up all their per rest abilities or they don't use any and I have to manually go around and keep track of everything.

    I just find RTwP to be a clusterfuck, especially when several actions are performed in a third of a second and I have to look scan the textbox carefully to see just what happened. I don't play cRPG's for action or because I have no patience for slow combat so I get nothing out of RTwP.
     
  6. Norzan

    Norzan Vault Senior Citizen

    Apr 7, 2017
    Turn based obviously.

    I never got the point of RTwP honestly. If you are just gonna pause the game to give instructions to your characters, why not just be turn based? It basically turns into it into that.

    From the way i see it, the appeal of Real Time combat is that you have to make quick choices and have an eye to what is happening in every second. If you can just pause the game and assess the situation at your leisure, doesn't that kind of defeat the entire point? Maybe i'm missing something, but it's what it looks like to me.
     
  7. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Turn Based in general.
     
  8. Proletären

    Proletären A Smooth-Skin

    647
    Mar 15, 2012
    I like how real time is done in Fallout Tactics and Ghost Recon 1 but other than those two examples I prefer TB.
     
  9. Steamroll

    Steamroll First time out of the vault

    4
    May 23, 2020
    I prefer turn based but there are some real time aspects that work for me provided their isn't too much going on at the same time.

    For a first or third person perspective real time combat works out better but with isometric, overhead, or platform style combat it's much better off turn based.