Removing Kaga from the RP mod?

Discussion in 'Fallout General Modding' started by Atomic Postman, Jun 16, 2015.

  1. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Is there any way to disable Kaga from the RP mod? He's incredibly annoying and I don't like the concept of it. I've tried deleting glkagaen.int from the fallout2\data\scripts folder, but the file isn't there.
     
  2. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    You can edit worldmap.txt to remove his encounter table.
     
  3. Atomic Postman

    Atomic Postman Vault Archives Overseer

    Mar 16, 2013
    Thanks for the help. I'm not very experienced with modding Fallout 1/2, so could you tell me how to do that, specifically?

    EDIT: I had a look at the .txt file and removed Kaga's encounters. It sort of worked, but I'm still getting several encounters every time I travel where I find a "Group of Angry Bandits" (Which is Kaga), but nothing is there.
     
    Last edited: Jun 16, 2015
  4. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    Hey Nova, have you ever noticed that Kaga's health seems to always start at 999 HP when first examined with Awareness? When he gets hurt it instead goes back down to his Max HP before dealing him real harm.