Replay value (the situation I find myself in)

Discussion in 'Fallout 3 Discussion' started by ZeaLitY, May 11, 2010.

  1. ZeaLitY

    ZeaLitY First time out of the vault

    56
    May 11, 2010
    I played Fallout 3 late last year, and at first, yeah, it was addicting. It was fun to have my own house and base of operations, and then scavenge the wasteland. I ended up doing an aborted normal playthrough, a completionist playthrough with all DLCs, and then a genocide playthrough in which I tried to kill every NPC (and I plan on doing that for NV).

    But I just noticed that after finishing the genocide, I'll be damned if I can't find anything to do with the game anymore. The completionist playthrough let me experience plenty of different combat styles (especially with Chinese Stealth Suit + Gauss Rifle), and genocide let me experience total evil, and so now, it's just empty. I feel myself drawn to the game again and again because of what it basically holds—the feeling of going out and doing missions, scavenging, setting up a life in the wastes—but the actual content of the game seems a million years old to me, now.

    I'm just curious if anyone else has experienced this. It's making me desperately hungry for New Vegas, but making Fallout 3 seem terribly wasted and empty. It's like I want to play it, but when I actually load it up and get in the game, it's..."eh." I definitely think that's owing to some of the criticisms, too, like the ass dialogue or general plot. I look back on Fallout 3's Brotherhood of Steel and it all seems kind of ehhh, with the Outcasts not even getting a proper storyline. They're just stewards of a dungeon to raid. Little Lamplight and Vault 87 inspire repulsion when I think about having to do them again if I were to do another playthrough. Then then the miles of metro tunnels to crawl through. The DLCs...the Pitt was the only one I replayed, sadly realizing that the ethical choice doesn't change much at all besides saving a stupid trip through that awful power plant.

    I mean, I hope I'm not unreasonably expecting to be able to play the same game 3 times and still expect something new, but I've never had a game go as rapidly from addictive to buried in the ground so quickly. It's like I love the engine and general idea, but the content's just withered. I'm hoping I can get a ton of mileage out of NV, especially by trying all three factions and having endless blasts on the strip.
     
  2. camil2003

    camil2003 First time out of the vault

    88
    Dec 28, 2009
  3. ZeaLitY

    ZeaLitY First time out of the vault

    56
    May 11, 2010
    I guess I did use a lot of mods for the full playthroughs. The best by far was More where that came from. The Galaxy News Radio idea was fine, but only 20 songs meant that it got repetitive really quickly. I'm hoping New Vegas has more default songs (there's such a ton of great music to use for that period), or that someone mods it really quick.

    The Batman mod almost did make me do a superhero playthrough, though.
     
  4. Professor Danger!

    Professor Danger! Where'd That 6th Toe Come From?

    421
    Aug 30, 2009
    The game is good for on playthrough WITH mods. Any further playthroughs are pretty much the same as the first one. And since you can play after the finish, there's no reason to start over looking for everything you "missed", since the main quest is essentially the same.
     
  5. Michael of the Wastes

    Michael of the Wastes First time out of the vault

    30
    May 12, 2010
    Rather than trying to just go through the motions of the game over and over again, why don't you choose your character carefully and roleplay with him? Set limits for yourself, no VATS, etc. Don't fast travel, don't look at the map, just wander.

    These are the kind of things I do, and I've been wandering the wastes for a year solid now!
     
  6. Relentless666

    Relentless666 It Wandered In From the Wastes

    153
    Dec 23, 2008
    What? You wasted a whole year of your life just wandering the wastes of FO3? Dude! :shock:
     
  7. Michael of the Wastes

    Michael of the Wastes First time out of the vault

    30
    May 12, 2010
    Why? I enjoy it.
    Unlike most of you, I seem to actually enjoy Fallout 3's story, setting, everything...in before I get flamed.
     
  8. cogar66

    cogar66 Still Mildly Glowing

    217
    Feb 16, 2010
    Story is meh.

    Setting is pretty good, but the atmosphere is awesome.

    It makes me sad that NV is not going to be nearly as destroyed as DC because I love the setting and atmosphere of Fo3, probably saved the game.
     
  9. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    In what way was Washington DC destroyed?

    Most buildings were still standing when I looked around, just boarded off.
    The only place that was really destroyed was the White House, but rather by some bunker buster than a true nuclear weapon.

    The whole place seemed more like "Life after People", the people simply decided to leave Washington DC and move into junk made settlements.
     
  10. Michael of the Wastes

    Michael of the Wastes First time out of the vault

    30
    May 12, 2010
    The people of the Capital Wasteland couldn't live in D.C. because of the mutants, before the Brotherhood showed up, everyone was getting slaughtered and had to hide. Much of D.C. is destroyed, you just happen to be able to walk around areas that aren't, notice when roads are blocked off, they're blocked off by massive concrete piles and almost always in the background you can see the destroyed ruins of office buildings.
     
  11. camil2003

    camil2003 First time out of the vault

    88
    Dec 28, 2009
    Thing is places like spring vale and the other cities in DC would have been nothing but ash if a real nuclear weapon hit.

    If anything it looked like a few missiles hit some of the areas.
     
  12. Lauch

    Lauch First time out of the vault

    8
    May 12, 2010
    In a nuclear war, DC itself is likely where all the bombs would fall in the Fallout 3 area. Small surrounding towns wouldn't be as likely targets. If you look at pictures of Hiroshima, any wooden buildings like you see in Springvale are 100% gone, while the concrete/steel buildings like you see in DC are still standing.

    (Hi, first post).
     
  13. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Using the game's logic, a boarded building could keep the player out, so why not Super Mutants.

    A concrete building that is boarded off would offer more safety than the junk made buildings you find littering the wasteland.

    If anything, those were often overtaken by Super Mutants.
    How often I visited some crappy town and had to save some prisoners.

    Also, concrete buildings collapse after a while if you do not maintain them, more than what you see in Fallout 3.
    Again, check Life after People.
     
  14. Lauch

    Lauch First time out of the vault

    8
    May 12, 2010
    Most of the communities in Fallout 3 are in fortified pre-war buildings, but yeah, I've seen Life After People. Bethesda probably didn't put a lot of thought into the fact that the war was supposed to be 200 years before the game. There's edible pre-war food everywhere, and things like the incomprehensible mess that is Vault 106.
     
  15. Professor Danger!

    Professor Danger! Where'd That 6th Toe Come From?

    421
    Aug 30, 2009
    I don't go all crazy about what buildings would be destroyed and what would stand and where. It's a game after all. But the story BLOWS. The atmosphere is there and the explorations (sometimes, since the usual payoff is, well, nothing) decent. But once you explore enough, it all becomes the same. And then you're left with, a repetitive atmosphere and an horribly written story.
     
  16. cogar66

    cogar66 Still Mildly Glowing

    217
    Feb 16, 2010
    I spend most of my time outside of DC when I play tbh, I prefer wandering the desert around DC, and this area has an awesome atmosphere. I'm glad Bethesda didn't go hyper realistic as it would've made the game extremely boring. No pre-war towns and no cities? Just a long ass stretch of desert? Ehhhh.
     
  17. Todd Howard's #1 Fan

    Todd Howard's #1 Fan First time out of the vault

    69
    Sep 21, 2009
    I think the game has a high replay value. Bethesda really captured the 'Fallout feel' in their game and I sure hope Obsidian will take example from it.
     
  18. Oerjeke

    Oerjeke Still Mildly Glowing

    228
    Mar 24, 2009
    I play it sometimes but it's getting pretty obnoxious already. It's my 3rd playthrough. Just trying to check out all the locations just for the hell of it.
     
  19. Lynette

    Lynette It Wandered In From the Wastes

    118
    Jan 9, 2010

     
  20. Hoxie

    Hoxie King Queer oTO Orderite

    May 19, 2008
    If by captured you mean like, torture internment camp captured, then I can about agree on that.