So, this is basically how did my thoughts go when I browse npcarmor.ini file to modify their looks. ; This section maps 7 armor types to corresponding armor item PIDs ----- Okay. What does that mean? PHP: Jacket = 74,265Leather = 1,379Metal = 2,240,380Power = 3,232AdvPower = 348,349Combat = 17,239,381Robe = 113,524 ----- Ah, of course! Jacket is equal to seventy four thousand two hundred sixty five! ; Cat Jules (RP)  PID=16777720 WeaponAnims=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 Default=16777353 Jacket=16777346 Leather=16777347 Metal=16777348 Combat=16777226 ----- ...? Okay. You could NEVER say that this particular 'set-up' for modifying NPC armor mod is for anyone except the experienced Fallout 2 modders who are familiar with these codes(or whatever). I don't want to bash anyone for this, but this is about the worst way one could think of as an instruction about how one shall manage this ini file in a way they set up the NPC sprites for their liking.