Every time i use the following script; npc response = C -> speak event x occurred / A = force unit Y to speak Z node It crashes the game, anyone has passed through something similar?
Speech events i.e. clicking on a character aren't switches they don't change the state of anything. Clicking on a character whether using windowed or floating text causes a speech node to be used. Forcing speech causes a speech node to be used and the game can't cope with this happening at the same time, even if you use a wait command to delay the force speech. To get around it you'll need to use a variable, so condition speech event x occurred, action set mission variable y = t. Then in a separate trigger condition mission variable y is t, action entity A will use speech z.