SFall party member control no longer working?

Discussion in 'Fallout General Modding' started by J_Fred, Dec 22, 2013.

  1. Fox Wernicke

    Fox Wernicke First time out of the vault

    Sep 11, 2014
    I have experienced that upon dying, your HP may (or it *does*) reach about -990 HP. I have no idea why, but I know that taking damage outside of combat doesn't have that odometer thingy like in EarthBound.
  2. Schopenhauer

    Schopenhauer First time out of the vault

    May 5, 2014

    That might not be the right spot to ask. But are there more Sfall Settings like the SpeedInterfaceCounterAnims, which in my opinion is a huge must have, that are worth considering activating?
    Last edited by a moderator: Jan 9, 2016
  3. phobos2077

    phobos2077 Mildly Dipped

    Apr 24, 2010
    ; 1 - emit light, 0 - disable
    ; controls speed of combat begin/end animations (lower - faster; valid range: 0..65535)
    ; controls speed of dialog panel animations (lower - faster; valid range: 0..255)
    • [Like] [Like] x 1
  4. J_Fred

    J_Fred Long time lurker

    Dec 22, 2013
    Don't forget you can increase combat movement speed in the original preferences, outside of ddraw.

    I would assume that SFALL just adds to the game as is, as phobos said.
  5. MongoLloyd

    MongoLloyd First time out of the vault

    Apr 10, 2016
    I'm having some trouble switching and using weapons, when controlling the characters (Setting: 2) Vic in particular just won't switch to the SMG when it's equipped. Am I missing something or is this a bug?

    Also, Cassidy seems to be unable to miss with his shotgun no matter the distance. It that right?
    Last edited: Apr 11, 2016
  6. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    It's because Vic doesn't have animation frames for SMG. This is the same in vanilla game. Check Per's guide for what animations party members have.
    Cassidy is just pretty good with small guns, and shotguns have the effect to increase ToHit chance. Plus, shotgun shells can reduce target's AC, making them harder to dodge attacks.
    Last edited: Apr 11, 2016
  7. KL1

    KL1 Psyker

    Mar 23, 2016
    The problem with controlling your companions is that your character's tagged skills are 'transferred' to your companions. So if you tagged Small Guns, Cassidy's Small Guns skill easily reaches 300% when he levels up. This means 95% hit chance to the eyes at weapon max distance even at night almost all the time.

    Note that you also transfer perks/traits to your companions, eg. bonus move, rate of fire and fast shot. So a fully leveled Vic/Sulik with 2 bonus moves, bonus rate of fire and fast shot = moving 4 spaces and firing a pistol 6 times per turn!

    Controlling companions is like playing with super heros which for me completely breaks the game combat. You should be able to eliminate all your enemies on the first turn without getting hit at all.
  8. burn

    burn A Smooth-Skin

    Apr 22, 2012
    For me, the problem is that it's just too annoying to be worthy. Every once in a while it's useful to have them controlled directly, but most of the time I wouldn't care.
  9. BreakinBenny

    BreakinBenny First time out of the vault

    Jun 18, 2015
    Well, I wouldn't mind being able to toggle direct companion control either. Too bad I prefer to keep my buddies alive as though they were Fire Emblem units.