Silencing weapons and editing melee weapon damage

Discussion in 'Fallout Tactics Modding' started by Dowjin, Jun 14, 2012.

  1. Dowjin

    Dowjin First time out of the vault

    13
    Jun 14, 2012
    1. How do I reduce the amount of noise a gun makes so that NPCs don't become alert?

    2a. How do I amp up the damage done by high end melee weapons so that a stealth character can sneak up and assassinate someone?

    2b. Would Agility and Intelligence requirements be the best way to make sure assassination weapons stay out of the hand of bruisers?
     
  2. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    1. You don't, the game doesn't have a noise mechanic. Search the forums here and at DaC there have been several discussions over the years on simulating silent kills.

    2a. By changing the damage values in the entity editor.

    2b. Do you expect bruiser characters to be dumb lumbering brutes?
     
  3. drawnacrol

    drawnacrol It Wandered In From the Wastes

    120
    Dec 5, 2010
  4. TwoEyedYum

    TwoEyedYum Naked Moose

    355
    Jan 21, 2010
    I also found quite simple solution. Range class Melee does job just fine. Throw also can be used, but it's limited in max range.

    Ranged weapon with Range Class Melee works like normal melee weapon in terms of Stealth. If you killed someone, and didn't uncovered yourself (no one alive witnessed you), then there's no alert. Simple and fun. You even can shoot burst and still be silent with same requirements.

    DOESN'T work with "projectile" weapons (Rockets, Plasma, Laser etc) as you WILL be revealed to targeted enemy as soon as projectile released. So... No silenced Bazooka, lol.

    Only sniper weapons would be quite bad with silencer, cause RC=Melee is like RC=Short (accuracy degrades with range), not Long or Scoped.

    2a. Answered.
    2b. Try to change and test it yourself. We can't know how your change will affest your gameplay.
     
  5. Dowjin

    Dowjin First time out of the vault

    13
    Jun 14, 2012
    requiem_for_a_starfury

    Thank you, and yes, I do expect bruisers to put more points into Endurance and Strength than they do into Agility and Intelligence.

    drawnacrol

    Yeah I've been waiting since 2008 for that... Time to make some new material with my own hands.

    TwoEyedYum

    Thank you kindly! That saves me from having to do quite a lot of testing!

    I know it would work in my case, I'm just trying to think if its fair were others to play it. I want it to be a weapon privileged to the sneaky, maybe with 6 or 8 ap cost so its useless outside of a stealth kill.
     
  6. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    That's the thing with FOT there's no reason a bruiser needs to be both dumb and lumbering. Agility is probably the most useful stat for any type of combat character and intelligence is no slouch either. Plus unless you take out all the drugs or severely reduce their effectiveness and duration then any build can get around virtually any restriction at least temporarily.

    Any weapon that does so much damage that it can kill in one turn is going to be attractive to any character. The hardest part of any suggestion for stealth weapons was not making them 'silent' but to prevent the player from abusing them.
     
  7. Dowjin

    Dowjin First time out of the vault

    13
    Jun 14, 2012
    requiem_for_a_starfury

    Yeah I know, I'm hoping to address a way so that its not easy to have max stats in everything.

    My goal is to create a dynamic where more skills, like stealth, are useful and more choices are available.
     
  8. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    This isn't FO3 you already can't have max stats in everything. Stealth is already fairly useful except for ranged characters and late game. FOT might be buggy, rushed and lacking in certain features but it's core mechanics work. It's really the implementation of those mechanics through the rat maze level design, lackluster story and poor weapon progression that let the game down.
     
  9. Dowjin

    Dowjin First time out of the vault

    13
    Jun 14, 2012
    requiem_for_a_starfury

    Yeah, but you can come pretty close.

    I'm all about the implementation.
     
  10. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Even with drugs, power armour and the effects of some perks you are only going to get a few stats up to 12 and not permanently. Besides maximizing all stats isn't that useful and game breaking as in other games.

    Don't get bogged down in trying to reinvent the game, it's a trap that a lot of modders have fallen into, myself included.
     
  11. Dowjin

    Dowjin First time out of the vault

    13
    Jun 14, 2012
    Yeah I get what your saying.

    thanks for the help all.