First, my apologies if this have been covered somewhere else already. I searched around for a while, but I couldn't find anything... So I want to make this critter do the fire dance. So far so good, the following seems to do the trick fairly well: Code: reg_anim_clear(self_obj); reg_anim_begin(); reg_anim_animate_forever(self_obj,ANIM_fire_dance); reg_anim_end(); Alternatively, making a loop with timed events does the same job. Anyway, the problem is that this only plays the dancing part - the critter doesn't move around like he would have done if he was flamed in combat. So my first question is how to make that happen. Is it even possible? My second question would then be how to make him fall down after he burned for a while. ANIMCOMD.H doesn't seem to have that animation. My third question is what the "setting for the running burning guy in the game" is, as was explained in commands.doc for the function running_burning_guy. Or to phrase it differently, what does that function do? When I tried to use it, my script broke . Any suggestions/answers to these questions would be apprecited. Thanks.