Turnbased Mod for Fallout Tactics, now at version 1.5.1

Discussion in 'Fallout Tactics Modding' started by guzer, Apr 8, 2008.

  1. guzer

    guzer First time out of the vault
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    29
    Mar 2, 2008
  2. guzer

    guzer First time out of the vault
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    29
    Mar 2, 2008
  3. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    Don't double post, you've been warned already have a strike.

    edityourpost

    And it would help to give some details about the mod, turnbased modification doesn't tell us diddly squat since it's a turnbased game.
     
  4. guzer

    guzer First time out of the vault
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    29
    Mar 2, 2008
  5. guzer

    guzer First time out of the vault
    Modder

    29
    Mar 2, 2008
    the mod has been sent away yesterday

    turnbased-modification for 2player deathmatch gaming. start your teams at 250 and level em up until you reach the most expensive equipment.
    we created an accel tab for open office which helps you calculate your earned exp. take your time to get used to it - its worth it.
    we leveled and re-equipped our teams every 4-6 rounds played.
    we tried to make it more realistic as well as more adapted to the playing in turnbased mode.

    -lots of handdrawn levels for mostly 2 (a few 3 players) offering unique Features & Ambiente

    -nearly all weapons modificated: damage/ammo/range/prices/stat-requirements(more str + int needed) /decriptions

    -couple of new weapons

    -some new ammo types

    -traps and explosives modificated, some new (handling gets tougher)

    -existing armors modificated (specialized: leather:low normal + sneak / metal:explosions / bos:energy / enviro(aka combat):better normal + fire
    so you can see what type of resistances your opponent is likely to have)

    -new armors added

    -balanced pricesystem for the weapons and the rest

    -eliminated/turned down volume of nerving sounds like the background music & carsounds

    -invented special "charakter-rising-sheet" for open office

    -adjusted(increased) the weight of all objects (raising str helps) resulting in a more realistic gameplay

    -Poison and Antidote added

    -made drugs more suitable for TB (caution overdose - increasing endurance helps) Doctorskill / 1st Aid becomes more valueable (healing stuff causes overdose)

    -Critical hits only with high luck + trait finesse or voodoo (some exceptions like explosives/traps, close combat or single shots fired)

    -choosing finesse + more critical hits makes more sense now (high luck)
    ..... and more
     
  6. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    What language do I need to translate don't double post into then? Use the edit function if you want to add more to your posts.

    edityourpost
     
  7. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Is this mod real or a mind wank? I would like to check it out, can you upload it to rapidshare or something?
     
  8. guzer

    guzer First time out of the vault
    Modder

    29
    Mar 2, 2008
    no wank - its real bro
    you have to be patient i guess...
     
  9. Xavierblazer

    Xavierblazer Vault Senior Citizen

    Jan 30, 2005
    Not now...Can I get a rain check?


    Cool.

    When?
    I want the mod NOW!!!

    um...kthnx?

    Now we have to pay money just to rest?
     
  10. hadack

    hadack First time out of the vault

    12
    Sep 6, 2006
  11. Xavierblazer

    Xavierblazer Vault Senior Citizen

    Jan 30, 2005
    WOOT

    Now all I need is Tactics...

    ummm...I see a problem here, I didnt think this one all the way through.

    Screenshots please?
     
  12. hadack

    hadack First time out of the vault

    12
    Sep 6, 2006
    Here are shots of some of the levels in the mod.

    There are not so much new graphics in the mod it is mostly about balancing the game for turn based play. For example the maps are much smaller than the usual stuff you can get here and have more cover and so on...



     
  13. guzer

    guzer First time out of the vault
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    29
    Mar 2, 2008
    so peops - anybody played our mod ?
    please lemme know what yall thinking !!
     
  14. rationalegoist

    rationalegoist First time out of the vault

    8
    Jun 3, 2008
    I haven't gotten to this mod yet, but I'm looking forward to it. It's nice to see some new FOT content; the preview maps look great!
     
  15. maggit

    maggit First time out of the vault

    51
    Jun 2, 2008
    I downloaded it, the maps look great but I don't have anyone to play with.
     
  16. SniperPotato

    SniperPotato First time out of the vault

    65
    Nov 15, 2008
    Not to revive the dead or anything.. but does anyone still have the maps from this?
     
  17. ryuga

    ryuga First time out of the vault

    62
    Nov 29, 2008
    Rapidshare only has 90 day lifespan if there is no download. Maggit seem downloaded and maybe you can ask him from his myspace website. Maybe he will be as nice as OTB, :D.
     
  18. hadack

    hadack First time out of the vault

    12
    Sep 6, 2006
    uploaded to Rapidshare again:

    http://rapidshare.de/files/41254231/tbmod.zip.html

    and to the NMA Downloads, maybe a admin will even approve it....

    Sadly Tactics Turn Based mode is so bugged,so you probably get Out-of-Sync problems occasionally, but most of the time it works.
     
  19. VFSniper

    VFSniper It Wandered In From the Wastes

    109
    Jan 27, 2008
    While don't you add this to moddb.com?
     
  20. guzer

    guzer First time out of the vault
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    29
    Mar 2, 2008