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Discussion in 'NMA News and Information' started by Silencer, May 14, 2007.
I am thinking of taking it over to fife but it just isnt ready yet when the editor comes on-line I will use fife.
I have to admit that I'm kinda excited.
I really hope that this project is going to lead somewhere.
Also, the concept art looks cool.
Good luck, guys!
OK, I was going to write something very sophisticated and philosophical, especially about dividing our forces and ... and ... and ... (fill in usual whining about Fallout mega mods) but I will shorten it.
There are many existing mods you can join and which may have higher chances to be finished than a new one. It is a question of mathematics, there is a limited number of available people for work and most of them is already occupied - there is a very small possibility that you will find somebody interested in Fallout "in the wild" outside NMA.
I don't want to be too suggestive, but Fallout: Between Good & Evil can accept several new talented members (there are other big and probably alive mods like FMF, but I happen to work in this one, so it is logical that I post this link).
To explain my pessimism a bit, Muff:
I really don´t want to discourage you, bud did you think about your excavation ideas properly? Some opening decisions are often turned out to be very important and bad choises can even threaten/ruin all the project, so mind your eye.
I´m also very unsure at these points:
I´m not definitely sure if I got the point in every way, but BIS didn´t finish the game elements by a long chalk. Could be a little blind. Scripting the dialogs which wasn´t written by your team might be a bit frustrating.
You have to dig up a 3D game to 2D. Did you study Van Buren design documents closely? How you want to deal with places like Nursery, Burham Springs, Hoover Dam? How you want to make Denver scyscrapers? You will need a stacks of artists, completely new wallsets... It is sad, but I´m talking about very basic things, not about frills like new weapon effects or talking heads. And graphic aspect is not the only aspect where would have been different from F2, I guess.
In case of finishing the Van Buren Revival project, you´ll be something like a Gods there, yes. Basically, it is a great idea. Personally I guess that you´ll close the shop in the course of time, when the "Van Buren fever" go off... I´m a leader of Fallout: BGE for cca one year - OK, I´m not Avellone or Sawyer, but I still have some good experience which you probably don´t have. In better case, you´ll be working hard for ages at the risk that there is so many factors, which could destroy all your work (your decreasing motivation, decreasing motivation of your members - remember Fallout: Yurop?, quite unpredictible situation about Bethesda´s Fallout 3, ...). I bet that MR / FMF guys will have very similar opinion. Although I don´t agree with Karel´s BGE lobby in this thread, basically he is fairly right.
I know that I´m not able to / shouldn´t change your opinion, so good luck anyway. You´ll need it. Luck and long crowd of graphic artists.
Sorry for possible ENG mistakes. In comparation with my Czech, my English still sucks.
Jesterka I understand what your saying, if you have any pearls of wisdom you would like to share you can msn or email me there both the same address and they are in my profile.
I hope that it wasn´t an irony...
Basically, it is all for now, but yes, maybe we should slightly cooperate in the future (on condition that you really shift the project to somewhere) - eg. in case of bartering some graphic art. 8)
I was expecting this to happen... all my base are belong to you guys. I can help out after June/July (exams).
I can understand some of the pessimism in this thread: many total conversions have come and gone in the past and I hope that this one may see daylight.
On the flip side of the coin, every journey starts with a single step. Just some 14 months ago, I'd never even heard of modding. Things can be achieved with dedication.
Muff, if you ever need any advice on how to tackle the project, please contact me and I'll see if I can help.
Thank's Chris I will bare that in mind
Some time ago I was thinking about van Buren mod for Fallout 2 plot (not a total conversion). The idea is easy:
1. there sholud be far less ammo (1 bullet for 1 box of ammo shoulud be fair change - sb created some mod for it),
2. outdorsman camp (and may be another workshops) is possible, wich can be done with nice MrFixit mod, modyfied a la Sawyer's Fallout Wiki.
Unfortunately I wasn't able to change MrFixit.
PS. Muff, I've given you some comments at your blog.
Fallout's engine was never made to render tall and big building. It has to rely on multiple map for one building.
Take Cathedral of Fallout for example, it used 6 maps to build the play zone. So as New Reno.
So if someone wants to create the map of Hoover dam, he has to create lot's of different map and link them together. Just like Html 8)
Nah.. not really like html.
Sure, it is viable under certain condition, in case of tens of working artists or tens of compromises.
There are a quite great numbers of artists (Qwerty, Sirren, Dominion..), but how long they will be willing to work hard on highly unsure project without money?
Sorry, still pessimistic...
Well, comparing this to Linux they´ll stick quite long to the project - if the only argument to leave is 'money'...
Thats wonderfull news
I was wondering if the design docs were complete for the whole Van Buren project.
I wish you guys the best of luck. It might be just what the doctor orderd, after Fallout 3 get released.
Considering the amount of writing likely needed for this mod, I'd like to volinteer my services...
Also, to expand the art set I'd recomend converting sprites over from fallout tactics...
Tictacs? HELL NO!
Hehe... I like some of the FOT sprites - especially the enviroment. But yes, there are also very ugly ones (Deathclaw! ) - so it´s a matter of the right choice.
If you wish, I can send you a *.blend template with the almost correct angle of the FO-geometry. Your artists can then use blender to easily produce new gfx.
All the mapobjects of this screenshot are made with this template. I guess you only need to apply the correct FO-lighting.
I highly recommend this way, too. Lich´s handmade train is well done in terms of refactoring but a fallout fan always see that it is "only" combined. And producing the needed amount of new gfx only with 2D programms is a pain - at least for me ...
Agreed. I'd say most of the sprites would be useful, I don't even have a problem with the furry deathclaws as long as a) they don't TALK and b) you don't actually call them "deathclaws"
After all, not all of the wasteland is the same and whats wrong with having another region with large deathclaw-like mutant predators?