Van Buren Revival (in Fallout 2)

Discussion in 'NMA News and Information' started by Silencer, May 14, 2007.

  1. Sytxferryman

    Sytxferryman Still Mildly Glowing

    258
    Mar 14, 2005
  2. Muff

    Muff Water Chip? Been There, Done That

    861
    May 5, 2006
    I am thinking of taking it over to fife but it just isnt ready yet when the editor comes on-line I will use fife.
     
  3. Angrim

    Angrim Where'd That 6th Toe Come From?

    485
    Aug 27, 2004
    I have to admit that I'm kinda excited.

    I really hope that this project is going to lead somewhere.

    Also, the concept art looks cool.

    Good luck, guys!
     
  4. Karel

    Karel Still Mildly Glowing

    258
    Jan 21, 2006
    OK, I was going to write something very sophisticated and philosophical, especially about dividing our forces and ... and ... and ... (fill in usual whining about Fallout mega mods) but I will shorten it.

    There are many existing mods you can join and which may have higher chances to be finished than a new one. It is a question of mathematics, there is a limited number of available people for work and most of them is already occupied - there is a very small possibility that you will find somebody interested in Fallout "in the wild" outside NMA.

    I don't want to be too suggestive, but Fallout: Between Good & Evil can accept several new talented members (there are other big and probably alive mods like FMF, but I happen to work in this one, so it is logical that I post this link).
     
  5. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    To explain my pessimism a bit, Muff:


    I really don´t want to discourage you, bud did you think about your excavation ideas properly? Some opening decisions are often turned out to be very important and bad choises can even threaten/ruin all the project, so mind your eye.


    I´m also very unsure at these points:

    I´m not definitely sure if I got the point in every way, but BIS didn´t finish the game elements by a long chalk. Could be a little blind. Scripting the dialogs which wasn´t written by your team might be a bit frustrating.

    You have to dig up a 3D game to 2D. Did you study Van Buren design documents closely? How you want to deal with places like Nursery, Burham Springs, Hoover Dam? How you want to make Denver scyscrapers? You will need a stacks of artists, completely new wallsets... It is sad, but I´m talking about very basic things, not about frills like new weapon effects or talking heads. And graphic aspect is not the only aspect where would have been different from F2, I guess.


    In case of finishing the Van Buren Revival project, you´ll be something like a Gods there, yes. Basically, it is a great idea. Personally I guess that you´ll close the shop in the course of time, when the "Van Buren fever" go off... I´m a leader of Fallout: BGE for cca one year - OK, I´m not Avellone or Sawyer, but I still have some good experience which you probably don´t have. In better case, you´ll be working hard for ages at the risk that there is so many factors, which could destroy all your work (your decreasing motivation, decreasing motivation of your members - remember Fallout: Yurop?, quite unpredictible situation about Bethesda´s Fallout 3, ...). I bet that MR / FMF guys will have very similar opinion. Although I don´t agree with Karel´s BGE lobby in this thread, basically he is fairly right.

    I know that I´m not able to / shouldn´t change your opinion, so good luck anyway. You´ll need it. Luck and long crowd of graphic artists.


    Sorry for possible ENG mistakes. In comparation with my Czech, my English still sucks.


    Mr. Lizard
     
  6. Muff

    Muff Water Chip? Been There, Done That

    861
    May 5, 2006
    Jesterka I understand what your saying, if you have any pearls of wisdom you would like to share you can msn or email me there both the same address and they are in my profile.
     
  7. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    I hope that it wasn´t an irony...

    Basically, it is all for now, but yes, maybe we should slightly cooperate in the future (on condition that you really shift the project to somewhere) - eg. in case of bartering some graphic art. 8)
     
  8. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    I was expecting this to happen... all my base are belong to you guys. :) I can help out after June/July (exams).
     
  9. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    I can understand some of the pessimism in this thread: many total conversions have come and gone in the past and I hope that this one may see daylight.

    On the flip side of the coin, every journey starts with a single step. Just some 14 months ago, I'd never even heard of modding. Things can be achieved with dedication.

    Muff, if you ever need any advice on how to tackle the project, please contact me and I'll see if I can help.
     
  10. Muff

    Muff Water Chip? Been There, Done That

    861
    May 5, 2006
    Thank's Chris I will bare that in mind :)
     
  11. dotz

    dotz First time out of the vault

    55
    Apr 3, 2006
    Some time ago I was thinking about van Buren mod for Fallout 2 plot (not a total conversion). The idea is easy:

    1. there sholud be far less ammo (1 bullet for 1 box of ammo shoulud be fair change - sb created some mod for it),

    2. outdorsman camp (and may be another workshops) is possible, wich can be done with nice MrFixit mod, modyfied a la Sawyer's Fallout Wiki.

    Unfortunately I wasn't able to change MrFixit.

    PS. Muff, I've given you some comments at your blog.
     
  12. zioburosky13

    zioburosky13 Vault Senior Citizen

    Jun 24, 2004
    Fallout's engine was never made to render tall and big building. It has to rely on multiple map for one building.
    Take Cathedral of Fallout for example, it used 6 maps to build the play zone. So as New Reno.

    So if someone wants to create the map of Hoover dam, he has to create lot's of different map and link them together. Just like Html 8)
     
  13. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Nah.. not really like html.
     
  14. Jesterka

    Jesterka Water Chip? Been There, Done That

    912
    Mar 16, 2006
    Sure, it is viable under certain condition, in case of tens of working artists or tens of compromises.

    There are a quite great numbers of artists (Qwerty, Sirren, Dominion..), but how long they will be willing to work hard on highly unsure project without money?

    Sorry, still pessimistic...
     
  15. chewie

    chewie Look, Ma! Two Heads!

    322
    Dec 3, 2005
    Well, comparing this to Linux they´ll stick quite long to the project - if the only argument to leave is 'money'... ;-)
     
  16. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Thats wonderfull news :)

    I was wondering if the design docs were complete for the whole Van Buren project.

    I wish you guys the best of luck. It might be just what the doctor orderd, after Fallout 3 get released.
     
  17. Psyckosama

    Psyckosama First time out of the vault

    96
    Oct 22, 2003
    Considering the amount of writing likely needed for this mod, I'd like to volinteer my services...

    Also, to expand the art set I'd recomend converting sprites over from fallout tactics...
     
  18. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Tictacs? HELL NO!
     
  19. chewie

    chewie Look, Ma! Two Heads!

    322
    Dec 3, 2005
    Hehe... I like some of the FOT sprites - especially the enviroment. But yes, there are also very ugly ones (Deathclaw! :shock: ) - so it´s a matter of the right choice.

    @Muff

    If you wish, I can send you a *.blend template with the almost correct angle of the FO-geometry. Your artists can then use blender to easily produce new gfx.

    All the mapobjects of this screenshot are made with this template. I guess you only need to apply the correct FO-lighting.

    I highly recommend this way, too. Lich´s handmade train is well done in terms of refactoring but a fallout fan always see that it is "only" combined. And producing the needed amount of new gfx only with 2D programms is a pain - at least for me ...
     
  20. Psyckosama

    Psyckosama First time out of the vault

    96
    Oct 22, 2003
    Agreed. I'd say most of the sprites would be useful, I don't even have a problem with the furry deathclaws as long as a) they don't TALK and b) you don't actually call them "deathclaws"

    After all, not all of the wasteland is the same and whats wrong with having another region with large deathclaw-like mutant predators?