Why Mass Effect: Andromeda failed

Discussion in 'General Gaming and Hardware Forum' started by CT Phipps, Jun 19, 2017.

  1. Risewild

    Risewild Carbon Dated and Proud
    Modder Orderite

    Jun 14, 2014
    They don't assimilate them, they actually destroy them. Most studios close and people have to get jobs in other places.
    Bethesda doesn't keep anyone from those studios, usually. They do it to get IPs and end competition, not workers.
     
  2. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    *Ding ding ding ding*

    WE HAVE A WINNER!
     
  3. FreedomStalker

    FreedomStalker Still Mildly Glowing

    247
    Apr 22, 2016
    WOW, that's even worse. They are one of the greatest evils in this world then if you are a passionate gamer.
     
  4. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Most big publishers do it though...
     
  5. FreedomStalker

    FreedomStalker Still Mildly Glowing

    247
    Apr 22, 2016
    Why? What they are doing is not productive though because if they take over IPs, keep the original devs and then pump out more and more good games, they will make more and more money. It's like these big publishers don't really give a fuck about money and just want to destroy gaming. These publishers aren't even evil greedy capitalists, they are worse. They literally are trying to destroy gaming.
     
  6. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Dude, more productive? They're already raking enough cash in to gold plate their mansions and snort cocaine off 10 star hookers for life.

    They don't care about games as a form of art, as a form of well written and developed fiction.

    They just want cash, and shitting on IP's is easier.
     
  7. Risewild

    Risewild Carbon Dated and Proud
    Modder Orderite

    Jun 14, 2014
  8. ThatZenoGuy

    ThatZenoGuy Residential Zealous Evolved Nano Organism

    Nov 8, 2016
    Also, the Minecraft dev's "Scrolls" thingy.
     
  9. rockitten

    rockitten It Wandered In From the Wastes

    105
    Jan 22, 2017
    I called that "golden goose syndrome".

    They practically gutted the golden goose by unrealistic schedule, too many sequels too fast, or practically lay-off the original team to make some quick money.