ZAM chats with Tim Cain

Brother None

This ghoul has seen it all
Orderite
ZAM interviews Tim Cain about his upcoming MMO with Carbine, but naturally Fallout and Fallout Online pop up.<blockquote>ZAM: Speaking of your previous games, in 2006 Interplay announced that they were planning a Fallout MMO. How do you feel about your new game potentially competing with an MMO version of one of your classic games?

Tim: Well, I will admit that it feels odd that Fallout is being made into an MMO at all. The setting is supposed to be bleak and isolating. I am still trying to wrap my head around thousands of people running around the apocalyptic wastes shouting "LFG!!!" and fighting over rare spawns.

But really, I'm kind of proud that Fallout has had such a long life. In this industry, most games are forgotten a couple years after they are released, so it's nice to be associated with an enduring IP. And I don't think our current game will compete with Fallout head-on. They are different settings entirely.</blockquote>Thanks Waddle 2120.
 
thousands of people running around the apocalyptic wastes shouting "LFG!!!" and fighting over rare spawns

CartmanLAME.jpg


Can't see how this could work either. I guess I was really curious because they had cool designers on the project...

On the other hand, I can't say that I didn't enjoy FOnline last november...
 
Actually there are "some" ways of converting fallout setting to MMO. This was shewed on in the future game and Fallout discussion boards for some time. Basically it boils down to a game that is a cross between "A tale in the Desert", "Original Star Wars Galaxies" and "EVE".
A specialist title (about the time of FO2) which focuses on making your government/city strong by acquiring other neutral communities and caravan routes trough police (or ranger or caravan guard) actions, sabotage, bribery and so on :) while other players from other faction(s) try to do the same things and stop you in the process.

It could have been a nice specialist online game with a basic target of 200k to 400k users (like old swg...) but then again thinking of Herve (and E.R.) we will probably see a WoW clone...
 
Chris Taylor said:

I've seen some discussion here and there about how many players is anti-Fallout (or, more generically, anti-post-apocalyptic). I'd disagree, of course, otherwise I wouldn't be involved in V13. There are plenty of precedents for grouping and social organizations. Even the Road Warrior had allies during his cinematic adventures. In Fallout, NPCs were always available to join your group and there were plenty of social organizations that had a number of members.
My vision includes the lone wanderer, erm, wandering through the wastes and a team of individuals working together for a common goal (like getting a truckload of fuel past some raiders). In any MMO, there will be times and places that have more people than others (social centers vs. instances, for example). It won't be all of one at all times
 
Back
Top