rss rss Like this on facebook Twitter this +1 this Steam group

Posted by Sander - at Mon, 06 Jul 2015 17:17:51 GMT

For the second time in its history (as far as I remember, at least) No Mutants Allowed has been the focus of some game journalism. Over at Kotaku, Luke Winke talked to a few NMA regulars (mostly me and The Dopamine Cleric), looked through the forums, and wrote up a pretty good article on NMA's place in the Fallout fandom.

Sean says his favorite period in No Mutants Allowed was after Fallout 2 but before Fallout 3.During that stretch, the Fallout license was tangled up, its future was up in the air. That all changed on June 5, 2007, when the first trailer for Fallout 3 was released.
“At the time I was giving them the benefit of the doubt,” Sean said, “but there was some heated debate in the community. ‘Bethesda couldn’t make a game to save their life!’ and so on and so forth. I held out until I saw the preliminary artwork. It was very Battlestar Galactica, and it just wasn’t what Fallout was about. It was dark and grim, and I was like ‘oh, now I understand how they’re going to implement humor.’ They’re not going to try that sarcastic, subjective writer’s touch that earlier Fallouts had, it was just going to be dick jokes. And dick jokes are funny! But they aren’t Fallout.”

You can see some of the vitriol we spewed at Fallout 3 fans back in the day (no Roshambo quotes, though). But the article also captures the love we collectively feel for the first two Fallout games, and I think it does a good job of showing many of the reasons as to why Fallout 3 is a fundamentally different game from the first two installments. Give it a read!

Posted by WorstUsernameEver - at Mon, 15 Jun 2015 17:17:37 GMT

While speaking at the Microsoft E3 press conference, where he showed a slightly different and much shorter version of the Fallout 4 demo from Bethesda's E3 conference, Todd Howard announced that Bethesda finally managed to bring mods to consoles, something that the company has been working on for a very long time. Howard didn't really share any details on how exactly that would work out besides generally noting that Xbox One players would be able to play and share mods made on PC, and it's not clear if this will also apply to the PlayStation 4 version of the game, but this is good news for console gamers.

Also, given Xbox One is apparently going to be made backwards compatible with Xbox 360 titles with an updates, Bethesda will also be including free Xbox 360 copies of Fallout 3 with every Xbox One Fallout 4 copy.

Posted by WorstUsernameEver - at Mon, 15 Jun 2015 08:26:27 GMT

While Bethesda's E3 showcase included plenty of news, including the announcement of a Dishonored sequel (really cool in my book) and a TES card game (much less cool in my book) the crown in their jewel was undoubtedly Fallout 4.

Whatever your reaction to the showcase was, Bethesda can't be accused of not offering info about their game. There's a big post at The Vault that goes over the minutiae with hundreds of captured shots, so I'll limit myself to the cliff notes. Bethesda announced the game will come out on November 10, in both a normal and Pip-boy edition, which comes with a replica of the game's version of the Pip-boy. It'll be possible to plug a phone in the Pip-boy replica and use an app provided by Bethesda for a second screen experience. The app can also be used separately, so that's really only an experience for the hardcore cosplayers.

The game will introduce crafting mechanics that look potentially deeper than ever before in the series. Players will be able to customize weapons, power armors (the protagonist was shown mix and matching pieces of the trust t-51b, a new t-60 model and even the Enclave Power Armor, here called X-01, and even normal armors now come in layers), and even their own settlement, which will be occasionally attacked by raiders.

In keeping with theme of "Fallout 3 with more", combat looks like an improved version of Fallout 3 and New Vegas' shooting, with VATS returning in a slightly altered version. This time, rather than stopping time completely, VATS seem to be a bullet time mode of sorts, and it's possible to build a Critical gauge that can be used at the opportune moment, presumably to inflict massive damage. Aside from that, the mode appears to be the same, and still lets you target different body parts of the enemies.

The Boston setting looks less fresh than it appeared to me in the announcement trailer: the Brotherhood looks poised to return, though, interestingly, they're always framed as enemies in the footage shown. Super mutants appear again. They seem to have been slightly redesigned (they're now greener and less monstrous than in Fallout 3) but they are very likely from the Vault 87 East Coast strain, as the footage with them includes plenty of gore bags and even a Behemoth. Other returning creatures include molerats, Yao Guais, Radscorpions, Deathclaws and Mirelurks. On the other hand, we've already been shown some new creatures (Synths appear to be common enemies) and new settlements.

Speaking of setting, the tutorial appears to be set right before the Great War started. The protagonist (who can be either the husband or the wife of a loving couple) manages to reach the safety of Vault 111, and emerges 200 years later. It's not clear how the protagonist survived 200 years and why he's the sole survivor, Bethesda didn't want to disclose too many details about the plot.

Now, for the real points of contention: the protagonist in Fallout 4 will be voiced. It's still possible to play either a male or female character, but they will have a set voice, and conversations now follow the cinematic presentation that's been popularized by Mass Effect. This means there are plenty of cinematic camera angles and every single line of dialogue is voiced. It also looks like there might be no skills at all in the game. Bethesda has been tight-lipped about the character progression mechanics, but the Pip-boy interface only showed the classic SPECIAL attributes and a Perk tab, and the crafting menus referenced "Ranks" rather than skill levels. We won't know until later, but it looks like Bethesda might have turned the various skills into perk progressions. Admittedly, I am an advocate of coarser skill progression in the Fallout series, but I'm not sure whether I like this solution.

To celebrate this event, Bethesda has also released a tie-in mobile game, titled Fallout Shelter. It's a free-to-play base building kind of game that puts the player in charge of a Vault as its Overseer in charge of the well-being of the inhabitants of the Vault, who all look styled after the franchise's trademark Vault Boy. According to Todd Howard, the game is totally free of paywalls of any kind, though it's possible to buy the loot crates that would be found during normal gameplay with real money. The game is out for iOS, but Pete Hines promised info on an Android version later on.

That's a fairly short summary of the Fallout 4 part of the presentation, but you can watch it yourself in the YouTube video embedded below:

Update: I integrated some info from 13pm's newspost, given we ended up posting at the same time. Apologies for the confusion!

Posted by WorstUsernameEver - at Sun, 14 Jun 2015 20:16:15 GMT

Considering Bethesda's E3 showcase will very likely include a Fallout 4 demo, it's worth pointing out where and when it will be possible to watch it, and thankfully, Bethesda has provided an exhaustive blog post on the subject.

Should you happen to be in Hollywood you might be happy to learn that some stand-by tickets are still available for purchase:
The stand-by tickets line will open at 1:00pm PT on June 14th outside of the Dolby Theatre along Hollywood Boulevard. Any reserved tickets not claimed by 6:15 pm PT will be released to stand-by fans.

As for the rest of us, the stream will start at 7 PM PT (with a 15 minute pre-show with Adam Sessler and Morgan Webb from 6:45 PM PT) and will be streamed on, YouTube, GameSpot and IGN.

Posted by 13pm - at Tue, 09 Jun 2015 14:44:25 GMT

Chris Avellone just announced on his twitter that he's leaving Obsidian Entertainment.


I have officially left Obsidian Entertainment to accept a sudden opening as the Defence Against the Dark Arts Professor at Hogwarts.
(The first part is serious, but much love and well wishes to my fellow devs, good folks one and all.)

The reasons and other details are still unknown, so all what's left for us is to speculate. The general rumor is he'll be working at InXile. But imagine MCA joining Bethesda... Oh, well.

Posted by Sander - at Wed, 03 Jun 2015 14:03:22 GMT

Bethesda Softworks has finally, officially announced Fallout 4, a project they've been working on for a long time. In real Bethesda fashion, they waited until they had a full trailer including in-game footage to show the public before even talking about the project, even though it was common knowledge that Fallout 4 had been in the works for a while.

Bethesda also opened up pre-orders on, for those still buying into the notion that there's any value in pre-ordering that far out, or ever.

The trailer's a deliberate callback to the original Fallout intro, including a slow zoom out on an old television and the traditional Ink Spots song. What is presumably the main character is seen wearing a Vault 111 jumpsuit. It looks like Fallout 4 will be set in Boston, which looks even more advanced than the Fallout world did in Fallout 3 -- robots and neon lights are everywhere.

It also looks like the game will have a voiced protagonist, which would be a significant break from every other Fallout game so far. It's a shame that Bethesda is taking back the reins of the franchise, after the breath of fresh air that was Fallout: New Vegas and especially Old World Blues.

On the in-depth, obsessive side of things, The Vault has broken down the trailer into its base components and then some. Here's a snippet:

  • The game is set in the Commonwealth, around the former city of Boston. The Paul Revere statue from North End is a dead giveaway.
  • Diamond City, which appears to be built around Fenway Park, appears to be a major location and faction in the game.
  • Other locations in the trailer include Bunker Hill, Scollay Square Olympia Theater, the Memory Den club and the Massachussetts State House.
  • propnomicon of the /r/falloutlore subreddit speculates that the neighbourhood seen in the trailer may be located in Brookline, as the houses resemble prefabricated Lustron houses.
  • A separate mention goes to the USS Constitution, which appears to have wound up in a bank after a rocket-boosted voyage. Thanks to Will van Horn for pointing this out!
  • The inclusion of pre-War sequences indicates a playable tutorial sequence set before the Great War. This may also indicate that the game may be set shortly after the war.

Head on over to see a gallery of sixty annotated screenshots - and an image indicating that the Kotaku leak several months back wasn't entirely fake.

Mon, 06 Jul 2015 17:17:51 GMT
Kotaku profiles No Mutants Allowed and hating Fallout 3
Mon, 15 Jun 2015 17:17:37 GMT
Fallout 4 Mods will be available on Xbox One
Mon, 15 Jun 2015 08:26:27 GMT
Fallout 4 coming out on November 10, free mobile spin-off out now
Sun, 14 Jun 2015 20:16:15 GMT
Bethesda E3 Showcase Tonight, Stream Links
Tue, 09 Jun 2015 14:44:25 GMT
Chris Avellone leaves Obsidian
Wed, 03 Jun 2015 14:03:22 GMT
Fallout 4 announced with official trailer
Tue, 02 Jun 2015 14:48:55 GMT
Bethesda teases Fallout 4 announcement
Mon, 11 May 2015 15:33:55 GMT
Fallout 4 CGI trailer pops up in resume
Thu, 07 May 2015 21:16:35 GMT
Rumor: Fallout 4 to be shown with gameplay video at Beth's E3 conference
Sun, 03 May 2015 21:20:45 GMT
Chris Avellone talks about Van Buren PnP campaign
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul