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Posted by Sander - at Wed, 28 Jan 2015 03:30:34 GMT

Game developers are closer to gamers than ever, with social media accounts and...well...social media accounts. One of the more active social media guys associated with Fallout is Josh Sawyer, the lead designer of Fallout: New Vegas and one-time lead of Interplay's Fallout 3 project that never got finished. And he's been answering some questions on Tumblr, like whether or not he thinks a Fallout game could be set in the South. Or, why was the voice actor for General Oliver just some random dude? Well, because they screwed it up.
Fallout: New Vegas had ~65,000 lines of spoken dialogue. To record all of the lines, we/Bethesda had four studios recording VO concurrently for a few months. It was a huge undertaking and unfortunately a few actors/parts got mixed up in the process.

Understandable but also hilarious. Too bad I don't even remember this General Oliver. Apparently the general for the NCR troops at the Hoover dam?

Posted by Sander - at Mon, 26 Jan 2015 02:52:47 GMT

People produce the craziest things on the internet. Like a fight between Fallout 3's Lone Wanderer and Skyrim's Dovahkiin? I don't know if that's the word for their player character. Never played that game.

Made by andrewmfilms, who apparently make this kind of stuff all the time.
In my dreams, the Vault Dweller comes in and kills both of them with a Turbo Plasma Rifle. Sadly, my dreams died in 2008.

Posted by Sander - at Mon, 26 Jan 2015 02:42:35 GMT

While we're all waiting on news on Fallout, any kind of news really, inXile keeps on chugging. The latest news: they're going to make a real Bard's Tale sequel. Not the comedy version inXile released over a decade ago, but a proper Bard's Tale 4. That's what Brian Fargo told IGN. The Bard's Tale franchise was one of early Interplay's biggest successes, and one of the precursors of many later fantasy RPGs, just as the original Wasteland was the precursor of Fallout and other post-apocalyptic RPGs.

Fargo noted that he'll be turning to crowdfunding to help fund this game, as he did with Torment: Tides of Numenera and Wasteland 2. This sequel won't be the same as the last game, which is now over 20 yeras old, and the most notable change will be a move toward what the hardcore RPG community used to call phase-based combat.

"Traditional turn-based combat," as Fargo calls it, bases turns on varying factors, creating battles in which different characters attacked at different times, often alternating between opposing sides. But in The Bard's Tale IV, teams attack all at once. This increases the pace of the combat, and allows for a different set of tactics than the traditional system might allow.

Wasteland 2 was a solid outing, and Torment: Tides of Numenera looks pretty exciting to me, though neither is exactly Fallout-y. Still, they keep making things that are vaguely related to Fallout, and now the front page looks slightly less depressing.

Posted by Sander - at Thu, 11 Dec 2014 15:45:37 GMT

We can return to speculating about which game inXile is going to resurrect next. Brian Fargo has confirmed that he has registered both Meantime and Van Buren as trademarks, but told IGN that neither of these ideas are "part of what's up next".

"I truly feel fortunate that with crowdfunding and the great response to Wasteland 2 I can actually start to plot out a long RPG future for us. I think it's important to remember that some of these ideas are, at best, many years away. While they are not a part of what's up next, I certainly would not have filed for them if I didn't have a deep interest in exploring these concepts."

So which long-awaited game are inXile going to produce after Wasteland 2 and Torment? Another installment of the Bard's Tale franchise is a realistic option, as Fargo's 2004 re-boot was more of a satirical take on the genre than a real sequel. Other options I've seen floated are sequels to Arcanum, Baldur's Gate or Icewind Dale, but inXile would have to find a way to finagle the licenses for those games from their respective owners, and in the latter two cases, would probably have to strike a deal with Hasbro for the right to use D&D. Certainly not impossible, but not very likely for a relatively small studio like inXile.

So what do you guys think?

Posted by Sander - at Mon, 08 Dec 2014 15:42:54 GMT

A couple of days ago, inXile revealed that it was working on a new, "passionately demanded" RPG after completing Wasteland 2 and continuing work on Torment: Tides of Numenera. While there has been no official announcement from the studio, RPG Codex has managed to uncover a few interesting facts: inXile filed a Van Buren trademark registration and a Meantime trademark registration over the past couple of months.

For those who don't know what those names mean, they're kind of important to Fallout's and Wasteland's history. Van Buren was the codename for the ultimately cancelled Fallout 3 project at Interplay, some of which was later imported into Fallout: New Vegas. Not coincidentally, Josh Sawyer was the lead designer for both of those games. Meantime was another canceled Interplay project, a time-travel game set in the same universe and using the same engine as the original Wasteland.

The Van Buren trademark doesn't actually make any sense, though. While I'm sure inXile can get the trademark for that project name, they'd have to partner with Bethesda to get any access to anything related to Fallout, and many of the concepts that formed the foundation of Van Buren were incorporated into New Vegas anyway. Meantime would make more sense as inXile's next project, but that may be a red herring (or pre-emptive trademarking), too. Another realistic option would be a sequel to the original three Bard's Tale games, rather than the satire that was the 2004 remake produced by inXile.

We probably won't see any confirmation of any of this until the new year, though. We'll just have to wait and see when inXile comes up with another crowdfunding campaign to get their new project going in earnest.

Posted by Sander - at Thu, 04 Dec 2014 20:30:56 GMT

If you want to find a real-life version of a post-apocalyptic setting, you have to go to Chernobyl. Abandoned for nearly 30 years after the worst nuclear accident the world has ever seen, it's been the source of inspiration for many video games, movies and other pieces of fiction. But this latest video footage has to be the best and most Fallout-y short film of the former Soviet town I've ever seen.



The music works beautifully with the video, although a good old Inkspots or Louis Armstrong song may have been even better. You can thank filmmaker Danny Cooke for this footage, which was produced for a 60 Minutes piece on Chernobyl, which you can watch here.
h/t IFL Science

Wed, 28 Jan 2015 03:30:34 GMT
Bethesda/Obsidian screwed up some of Fallout: New Vegas voice acting
Mon, 26 Jan 2015 02:52:47 GMT
Video: Lone Wanderer vs. Dovahkiin
Mon, 26 Jan 2015 02:42:35 GMT
inXile will develop Bard's Tale 4
Thu, 11 Dec 2014 15:45:37 GMT
Fargo says Meantime, Van Buren trademarks not part of what's up next
Mon, 08 Dec 2014 15:42:54 GMT
Brian Fargo's inXile registers Van Buren, Meantime trademarks
Thu, 04 Dec 2014 20:30:56 GMT
Watch this awesome, Fallout-y drone footage of Chernobyl
Tue, 18 Nov 2014 03:08:36 GMT
Fallout: Lonestar releases first development diary
Tue, 11 Nov 2014 11:36:45 GMT
Kotaku articles on Fallout 1 and 3
Wed, 05 Nov 2014 16:24:08 GMT
Another fake Fallout 4 trademark
Fri, 24 Oct 2014 02:14:13 GMT
Kotaku ranks the Fallout games
Thu, 23 Oct 2014 15:22:24 GMT
An apocalyptic anniversary
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Fallout1 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul