Hi there mutants, I know what you may think after reading the thread title - another wanna-be Van Buren remake that will die in next two months. And maybe you are right. I dont see it possible to do anything worth playing all alone on my own. Heck, I know what it takes to make such a massive RPG. So, why do I even bother doing any of this, you may ask. Well, there are several reasons for it, like learning new things, improving skills in Unity, you name it..., but the first and foremost - Love for Interplay's Fallouts. Van Buren - Fallout game we deserved, though never got. Everyone who had read the design documents will most probably agree that this could have been the best RPG ever created. Since those documents and concepts are out on the net (and it has been many damn years since then), I have always had that "shrapnel in the head", like "damn, we have the concepts, we have most of the design, I have the hands and Unity skills, and friend of mine has a brain and actual designing skills (and none of us have a trademark for it, but fuck it), hell, lets do something about it". So here it comes - our Project Van Buren. [In-engine screenshot] Burham Springs (before graphics overhoul, upgrade is currently in the process) I dont even know why I have chosen Burham Springs as a first map to work on. I liked the design and after reading Josh Sawyer's comments on it, I instantly came out with the idea on how it should look. Now, the screenshot above is taken from, as you can see, (kind of) cinematic view. The game itself, however is 3D isometric game. Camera movement is pretty similar to Wasteland 2 (my biggest inspiration for this work), or any other old-school RPG. Actual-gameplay screenshot (before graphics overhoul, upgrade is currently in the process): Maybe you can recognize some assets (like road for instance) from other games Yes, you got me, I "borrowed" it from New Vegas (though handly converted it, was a hell of a job at first). Mostly though, I bought, modified or even created assets (and pirated a few... I work in steel foundry man, I'm not a billionare ok?). My actual spending is about 90€ now. In general, map is inspired by original concept drawing of the exterior map, though I added some of my own imagination into it. Take a look: Map is not completly done yet, especially the mine complex, which I am about to play with for a loooong loooong time as I love industrial enviroments. This post is meant just to show what I am up to, as well as to see whether the community (and I couldn't have find better Fallout community anywhere else but here) likes it at least a bit - I mean visual style, level of detail and such... Grand Canyon - Path to Blackfoot village (before graphics overhoul, upgrade is currently in the process) UPDATE With the Unity's HD Render Pipeline, I was able to achieve much more realistic visual with even better optimalization. HDRP is not completely done, there are still missing core elements like terrain shader or projectors, but it is a progress indeed. Screen: Please let me know whatever you have on your mind, even criticise, I need to hear it. HardBoiled out.