Hi there mutants, I know what you may think after reading the thread title - another wanna-be Van Buren remake that will die in next two months. And maybe you are right (EDIT: 7 months later - nope, you weren't right). I don't see it possible to do anything worth playing all alone on my own. Heck, I know what it takes to make such a massive RPG. So, why do I even bother doing any of this, you may ask. Well, there are several reasons for it, like learning new things, improving skills, making a mark and hoping for a place on the Sun... you name it. But the first and foremost reason is love for Interplay's Fallouts. Van Buren - 8th president of the United... A Fallout game we deserved, though never got. Everyone who had read the design documents will most probably agree that this could have been the best RPG ever created. Since those documents got leaked by some dude with inked arms many years back, I have always had this "shrapnel in the head", saying "damn, we have the concepts, we have most of the design, I have two hands, arguably at least half of brains, creative mind and a few years of experience in Unity Engine. Then, there is my best buddy who has a writer's soul and actual designing skills. Aaaand, none of us have a trademark, but f*ck that. Why don't we just do something about it?" So, here it comes: Project Van Buren Disclaimer This project is purely non-commercial and non-profit. Author does not attempt to claim any parts of the intellectual property of FALLOUT® nor Van Buren™ trademarks. FALLOUT® is a registered trademark of BETHESDA SOFTWORKS, LLC. Van Buren™ is a registered trademark of ROXY FRIDAY, LLC. Moral rights for presented content belong to the employees of former Black Isle Studios, a division of Interplay Entertainment Corp. About This project aims to redesign, reimagine and recreate Black Isle Studios' cancelled game codenamed "Van Buren", which was formerly meant to be a successor to the original franchise. And that's about it. Features Project Van Buren may one day be an isometric (well, technically it's not), fully 3D role-playing game set in FALLOUT® universe. Game is powered by Unity Engine 2018.3, featuring dynamic lighting and advanced post-processing technology to bring cutting-edge visuals and level of detail unseen in this game genre (I'm just kidding, Divinity or Pillars look much better). What follows is a list of features worth mentioning: Game will introduce dual combat system, which means combat encounters can be dealth with in real-time or turn-based fighting. World of Van Buren will be the biggest one in FALLOUT® franchise, setting its borders from Phoenix, Arizona to as north as Great Salt Lake, Utah, and from the flows of Colorado river on Neveda's borders to former city of Denver, which "flows" in "other" Colorado. Filled with natural wonders such as Grand Canyon or Zion Valley, pre-war facilities like Bloomfield Space Center or Los Alamos Nuclear Test Site, and most of all - with degenerated human (and non-human (or no-longer human)) creatures to diversify your jurney around what used to be Four State Commonwealth. All the factions from the original design documents will obviously take place in Van Buren, and even a few more! Game will present deeper history and background stories of your beloved factions from Fallout®: New Vegas, such as Caesar's Legion, New California Republic or local chapters of the Brotherhood of Steel. In addition, uncivilised lands of Four State Commonwealth will make you cross the roads with dosens of tribes and raider gangs, with wide warriety of a their degeneration level. Don't lose hope there, though. Travel along Long-15 far enough northwards and you may find people who won't try to rob or kill you the moment they see you. But they have their issues too. Whether you are a former criminal or (boooring!) do-gooder who ended up in jail by chance, be a Prisoner of your choosing with simplified S.P.E.C.I.A.L. role-playing system, featuring attributes and skills designed by J.E.Sawyer. Play through the quests and decide the fate of so many communities and folks that you'll thank god for ending slideshow to remind you all of them. To be continued... Latest Please do note that pictures you are about to view represent a genesis of my work, from very early tries to the latest (far better) results. That's why the quality may (and will) differ. I've spent 5 months creating and modifying assets, shaping the visuals and artstyle to fit my vision of a Fallout game. As a result, almost every asset got replaced by better looking and/or better optimised one, and thus, the maps of Burham Springs exterior or Grand Canyon concept will need to be reworked from scratch for example. I will leave their screens by the end of this post, as they still represent their conceptual value. Now to latest work, shall we? Random desert map (done in like half an hour just for shaping assets, testing newly reimplemented navmesh and pathfinding systems and currently ongoing AI programming). You can also notice a new Prisoner Suit on a player character. Detail: Aaaand... As I am a hardcore fan of Mad Max series, and I know Tim Cain and Leo Boyarsky are one of those fans too, it is quite understandable that there is no damn way of Fallout game not containg one of these: Also in the headlines... I am currently designing a new UI. Please have a look at these (totally unfinished-work-in-progress) console art pieces. I would like to hear which one you prefer (if any). Let me know in this thread or PM, the greater opinion pool, the better. Older work Dog Town (Denver, Colorado) Following scene was inspired by the original concept art. And yeah, that cupola over the mountains is Boulder Dome. And now some UI work. Inventory: Interstate 84 near Ogden, Utah, by 2253 known as New Canaan (still Utah) Archive (not a present state, will be reworked one sunny day) F*cking annoying... Frequently asked questions Q: Will there ever be a public demo of some sort to try out? A: Yes, this is actually planned and all the work that is currently being done aims to bring a playable demo as soon as reasonably possible. Demo will be ready once at least two AI packages are fully programmed, tested and debugged, as the combat will be the core part of such a demo. Gimme 6 months at least (stated in February 2019 A.D.) Q: Can I donate to your project? A: No and yes. As stated in the disclaimer (which you most probably skipped... typical), this project is purely non-profit. That's why I do not accept direct financial donations. Only way which I consider possible is to buy me some assets I need. If you feel like you want to contribute to this project, feel free to contact me in this thread, via PM or my Twitter. HardBoiled out.