Sprite problem.

xxxRedMetalxxx

Moderator, Game Developer
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I am hoping to get a little advice on my recent project as it seems I have ran into a wall with this one. Everything is going fine except for this one problem.

I have recently created an animated sprite. I have loaded all images into the Sprite Creator with no palette errors and everything looks good, really good.
But then I realized something. When I try to load the image in Entity Editor I see nothing, not even the little yellow circle marker thing... odd. And when I try to place the created entity in Level Editor, nothing shows up.

I am confused about this as everything looks good in Sprite Creator and I can't seem to figure out what the problem is.
I even used one of my 'Sprite Templates' for item sprites and loaded the image onto the 'default' sequence, it loads up in the editor and in game!! But when I try to create a proper animated sprite, nothing loads!

I am hoping someone has had this problem before and can tell me where I am going wrong.
It goes without saying this is halting the completion of my sprite as it is kind of useless if you can only see it in Sprite Creator!

Please help...


EDIT:
I have also noticed that the sprite cannot be loaded with Red!Viewer and crashes it. All other animated sprites can be loaded but this one comes up with an error and stalls the application! ARGGH!
 
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I had this exact same problem with a vehicle sprite i worked on, i never could figure out what went wrong and gave up :(
 
Yeah sorry dudes for the late reply, internet connection problems recently. It's funny you should mention vehicles Rob... anyway, yes I used all the correct sequences but I don't think that was the problem. I started using one of der Flungers cars as a template to import my images. Things seem to work now (good job because this nearly was a dead end) but I found that I needed a smaller image than what I was using. I'm learning, but I think I'm getting there. Got millions of ideas, and no time to do any!
Hopefully I can get my head down on this and finish up a nice resource for you guys.

Thanks for the reply both of you.
Let's hope I do you some justice here diablo, you and der Flunger are my inspirations for doing this.
 
It's funny you should mention vehicles Rob...
(Thinking to self what is Red referring to... hmmm... then thinks back "I started using one of der Flungers cars as a template to import my images." <label for="rb_iconid_3">
icon3.png
</label>)
Oh i think i know what your hinting lol you just made me more suspicious ;)
 
Problem...
Not so much inexperience this time round, but still a noobish problem...
I just overwritten the only backups I have of the PNGs used to create this sprite! This makes the entire thing a lot more work as I have not even begun to create the driving sequences and my intent was to use the colour layers I so painstakingly cut out beforehand, now they are gone.
I could start again by re-cutting the layers in adobe, but this is why I got this out of the way before I actually started with the rest. It took a stupid amount of time (days for me) and I seriously don't want to do it again. I nearly put my fist through my monitor once I had realized what I have done. I know this sounds cryptic, especially to guys that are unfamiliar with animated sprite creation. But I don't even wish to talk about it much so basically... I fxxked up! But I will not quit.

I will not be beaten by this nightmare, I am on to something here, something that needs to be completed.

I managed to test out the default and idle directions in-game, yeah they look good, and the colour layers do add for a more personalized feel and offer multiple usage of the same sprite in many combinations. But...

I think that the Fallout Tactics 4 colour system is good, but not for vehicles. It tends to make the vehicle look cheap and with loss of detail. Seriously, no matter what colours and what intensity, the original texture always looks better. So not only is colour layering a ridiculous amount of extra work, it encourages people to use colours that make your work look crap.

I have another idea, straight 1 colour palettes like der Flunger helped create. If I need more variants of the same vehicle (for civilians and whatnot) just re-texture them and re-render them. Compiling a sprite using just one layer is surprisingly quicker than what I have been doing these past few weeks.
 
Don't worry~
All the imgs in one spr must limit the same 256 colour palettes, or less~ Use PS you can deal it easy~
And in most cases 256 colour palettes is good enough~
 
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