rogerdv
First time out of the vault

I have been working in a game for some time, and several times had an argument with the main artist about our camera system. My approach was to implement an isometric view, but fully 3d, like Rogue Trader. He wanted to go for Pillars of Eternity, because it was less work for him (it is easier to create only the front side of prerendered buildings), he didnt like camera rotation and players didnt like it neither and prefer a fixed PoE camera. Im a bit biased, because I implemented the kind of system I would like to see in a game and for me it is quite easy to move through scenes scrolling and rotating the camera as I explore every corner.
What do you think about it? Do you like fixed camera and hate rotating camera? You dont care about it? Like it?
What do you think about it? Do you like fixed camera and hate rotating camera? You dont care about it? Like it?