Yeah I believe they didn’t think that hard about it when they started work, then realized later that all of the things they put in didn’t make sense together, and decided to patch it out to remove a hole in the plot, which is why I didn’t mention it since it likely isn’t canon due to the...
But yeah rn we’re writing Dialogue for Twin Mothers and Burham Springs 2.0 will be out within the next two months (probably sooner, all we have now is bug fixes and VA work) so get hype!
Not to “um actually” you here but the whole reason the master doesn’t just kill the vault dweller is because he needed a way into your vault, he couldn’t just crack em open like lobster (the time limit is for them running out of water, not for the mutants breaking in) Same with the NCR. The show...
Ehh I think enclave fatigue is overstated. People are tired of shallow depictions of them rather than just depictions of them in general. I mean look at all the mods that revolve around them. There’s an appetite for enclave stories, they just have to be more in depth than fallout 3.
Agree to disagree. Something that big should be explored as a full story in and of itself rather than a simple choice the player makes at the end of an experience that can’t be explored fully by its very nature. I personally don’t jive with the idea of destroying the NCR’s core, and the TV show...
Dev here. The biggest reason we didn’t wanna merge it with New Vegas is that ultimately, for a lot of players, the notion that most groups in the mod will canonically fall to legion expansion creates a rather dour tone for the whole experience, and it’s much more fun if you don’t know exactly...