Fallout Revelation Blues: Burham Springs Demo Release

What a bullshit plot device.
It was probably done because the production team didn't want the NCR to be around and shift the setting back to Fallout 1 standards.
And I heard the Enclave is now back and operating in the open.
So basically the setting has been made to be like Fallout 3.
yeah somehow palpatine returned
i feel bad for the enclave they are a twisted version of what they supposed to be but still well written in fallout 2 and feel like humans but fallout nv supported that now they are just overused they can't rest in peace
i think you should watch it so you can form your own opinion i would like to read it
 
That’s easier said than done. The two timelines are not truly compatible and share many characters that are almost the same but not quite. Van Buren’s Legion is more technologically advanced than the one in New Vegas. Speaking of that place, it’s not even mentioned in Van Buren, raising questions about its existence or importance. I think it was only mentioned once in Fallout 1, simply referred to as 'Vegas.' Additionally, some major events that occurred in Van Buren never happened in the official timeline, particularly regarding San Francisco and Shady Sands.

We tried to consolidate the timelines for Fallout Yesterday back in 2014 but failed. There were lots of issues but you’re welcome to try of course.

To quote Tagaziel, an ex-admin of Fallout wiki:

“Trying to reconcile Van Buren and New Vegas, which are mutually exclusive, is an exercise in futility. The sooner you realize that, the better.”
It's more than completely doable, all that limits people is imagination and willingness to be faithful to either source. There must be a level of compromise, but that is easy.

Unfortunately, the Fallout fandom's creativity coffers have been drained as of late, but you will find many ideas and projects on this forum and elsewhere that rewrite NV to fit with VB or rewrite VB to fit with NV. I'll offer my own when it's ready.
 
It's more than completely doable, all that limits people is imagination and willingness to be faithful to either source. There must be a level of compromise, but that is easy.

Unfortunately, the Fallout fandom's creativity coffers have been drained as of late, but you will find many ideas and projects on this forum and elsewhere that rewrite NV to fit with VB or rewrite VB to fit with NV. I'll offer my own when it's ready.

Of course it’a doable if you make compromises as you said. I was talking about merging the two timelines without making any changes to them. Not possible unless you like paradoxes.
 
Of course it’a doable if you make compromises as you said. I was talking about merging the two timelines without making any changes to them. Not possible unless you like paradoxes.
Even this is possible and even acceptable. Paradoxes and internal contradictions are forgiveable with the use of a framing device.

I also take issue with your next post, Hexer:
What I find most puzzling is how he managed to resolve the biggest issue of them all. The fact that the events of Van Buren lead into a new nuclear apocalypse.

I don't believe this to be a fact any more than it is a fact that one outcome of Fallout 1 results in a thousand-year dark age inflicted by a vengeful Brotherhood of Steel. As far as I know, it is true that there is only one BOMB-001 ending and nukes are stated to always launch, but where? If it's not the game world (you can avoid endings where towns get nuked) and it's not New California since it's not necessarily stated to be, then does it matter to the player?


Even if we accept that nukes do make touchdown, @RoosterCole 's screenshot of Chris Avellone includes a statement that elements of Van Buren's aftermath do make it into New Vegas with the NCR destabilizing.

If what Chris Avellone intended was for the NCR to increasingly lose control to a merchant mafia while gangs and raiders run roughshod, then that necessitates that the NCR was not destroyed by nukes, merely set back. We can even see that although the circumstances were different, the NCR is victim to a nuclear detonation within the story of New Vegas: that's the backstory for the Divide. So I think that the bones are already here for reconciliation if New Vegas is designed based on ideas that were meant to go into Van Buren's sequel. It solidifies the case that Van Buren is the lost chapter in the Fallout narrative.
 
It solidifies the case that Van Buren is the lost chapter in the Fallout narrative.
If Van Buren's lead writer says that the NCR canonically disappears at the end of it, then I'm going with that. Anyways, trying to merge two different timelines, from two different development teams, BIS and Bethesda, into a single one is always going to be an exercise in heavy compromises.
 
If Van Buren's lead writer says that the NCR canonically disappears at the end of it, then I'm going with that. Anyways, trying to merge two different timelines, from two different development teams, BIS and Bethesda, into a single one is always going to be an exercise in heavy compromises.
Doesn't seem like he said that. Even in the screenshot you posted, he notes that he didn't want to destroy the NCR 100%.
 
It's more than completely doable, all that limits people is imagination and willingness to be faithful to either source. There must be a level of compromise, but that is easy.

Unfortunately, the Fallout fandom's creativity coffers have been drained as of late, but you will find many ideas and projects on this forum and elsewhere that rewrite NV to fit with VB or rewrite VB to fit with NV. I'll offer my own when it's ready.
Dev here. The biggest reason we didn’t wanna merge it with New Vegas is that ultimately, for a lot of players, the notion that most groups in the mod will canonically fall to legion expansion creates a rather dour tone for the whole experience, and it’s much more fun if you don’t know exactly where the story is gonna go, as much as we can do that considering the design docs are public. It’s meant to be its own experience akin to something like Enderal, rather than something that feeds into the base game like New California
 
well it's better to destroy the ncr by the player hands than saying some pre war vault dweller discovered that his wife is lesbian so he nuked the ncr off screen
Agree to disagree. Something that big should be explored as a full story in and of itself rather than a simple choice the player makes at the end of an experience that can’t be explored fully by its very nature. I personally don’t jive with the idea of destroying the NCR’s core, and the TV show also didn’t do that, seeing as there’s an embargo on mentioning Northern California and San Francisco placed on the show’s writers, I have to imagine that Bethesda is planning on setting a project there and having the NCR show up, possible as a twist.
 
yeah somehow palpatine returned
i feel bad for the enclave they are a twisted version of what they supposed to be but still well written in fallout 2 and feel like humans but fallout nv supported that now they are just overused they can't rest in peace
i think you should watch it so you can form your own opinion i would like to read it
Ehh I think enclave fatigue is overstated. People are tired of shallow depictions of them rather than just depictions of them in general. I mean look at all the mods that revolve around them. There’s an appetite for enclave stories, they just have to be more in depth than fallout 3.
 
yep it's 100% the plot there are a lot of plot holes and shitty excuses the wife somehow did the math and knew the civilization was back (the ncr was siphoning from the vault's water which is weird because hanlon said that the water sources that he grew up with as a young man are all gone) they don't care about the original fallout and 2 lore they ignore the ncr and master not finding 4 vaults in their lands for decades
it's hilarious how the show isn't consistent for being "funny" anyway
Not to “um actually” you here but the whole reason the master doesn’t just kill the vault dweller is because he needed a way into your vault, he couldn’t just crack em open like lobster (the time limit is for them running out of water, not for the mutants breaking in) Same with the NCR. The show also explicitly shows that the NCR did indeed find vault 33 and vault 4 and had diplomatic ties with the latter. It took them a long long time to find vault 13, and that was when they were at their most expansionary. What Hanlon said and what the show shows is also not mutually exclusive. Lucy was like 4-7 when she was in shady sands, so this was like ~11 or so years before she left the vault in 2296(?) so Hanlon wouldn’t have been young when the NCR was siphoning vault water, so his comment about the sources being dry isn’t contradicted.
 
Not to “um actually” you here but the whole reason the master doesn’t just kill the vault dweller is because he needed a way into your vault, he couldn’t just crack em open like lobster (the time limit is for them running out of water, not for the mutants breaking in)
Maybe I’m wrong but that’s not how I remember it. First of all, he offers you a chance to join the Unity, and if you refuse then he does try to kill you. Nothing mentioned about needing the Vault Dweller to get into the Vault. Second, there is indeed a second time limit after the water chip that counts down how long it takes for the mutants to find Vault 13. This was eventually patched out of the game, but that doesn’t change the fact that the Master is searching for Vault 13, not searching for a way to open it. And if you join the Unity, the cutscene shows the Vault’s door blasted open/ripped off, so I don’t see why he would need the Vault Dweller for that. But there are other things wrong with that cutscene anyway, like how the mutants seem to massacre everyone instead of taking them alive for dipping, so perhaps the cutscene should be taken with a grain of salt.
 
Maybe I’m wrong but that’s not how I remember it. First of all, he offers you a chance to join the Unity, and if you refuse then he does try to kill you. Nothing mentioned about needing the Vault Dweller to get into the Vault. Second, there is indeed a second time limit after the water chip that counts down how long it takes for the mutants to find Vault 13. This was eventually patched out of the game, but that doesn’t change the fact that the Master is searching for Vault 13, not searching for a way to open it. And if you join the Unity, the cutscene shows the Vault’s door blasted open/ripped off, so I don’t see why he would need the Vault Dweller for that. But there are other things wrong with that cutscene anyway, like how the mutants seem to massacre everyone instead of taking them alive for dipping, so perhaps the cutscene should be taken with a grain of salt.
Yeah I believe they didn’t think that hard about it when they started work, then realized later that all of the things they put in didn’t make sense together, and decided to patch it out to remove a hole in the plot, which is why I didn’t mention it since it likely isn’t canon due to the aforementioned patching. It also just makes more sense that there were numerous vaults in one of the biggest metropolitan areas on earth instead of one that wasn’t actually meant to work and was just a demonstration vault. Vaults were meant to withstand direct hits from nukes, and the master doesn’t have anything close to that capability, and I think the devs realized that and decided to patch it out as a result. Also, vault 33 is in Santa Monica, while Vault 4 is somewhere around Hollywood in northern LA, so it’s not super weird that the master didn’t get to them in the timeframe of fallout one considering it takes him a while to even get to Adytum which is in the same metropolitan area, and he might’ve actually known where that was since it was a contacted settlement
 
Agree to disagree. Something that big should be explored as a full story in and of itself rather than a simple choice the player makes at the end of an experience that can’t be explored fully by its very nature. I personally don’t jive with the idea of destroying the NCR’s core, and the TV show also didn’t do that, seeing as there’s an embargo on mentioning Northern California and San Francisco placed on the show’s writers, I have to imagine that Bethesda is planning on setting a project there and having the NCR show up, possible as a twist.
i think the ncr should fall because of is failures and greed, but if you wan so badly to nuke it make it consequence to their action, parallel to pre war america, would you stand against them or just have faith in them, some conflict like the one in the eternal champion book
still i don't care how you destroyed or rise it he only thing i care is how it was handled
Ehh I think enclave fatigue is overstated. People are tired of shallow depictions of them rather than just depictions of them in general. I mean look at all the mods that revolve around them. There’s an appetite for enclave stories, they just have to be more in depth than fallout 3.
i don't like the enclave they are a down grade to the unity as antagonist, and the original idea tim cain had for them is more interesting than the fallout 2 version, but it is boring when a faction have unlimited number of fetuses to grow up off screen and re use them every game because they are "iconic" even when you are killing most of their population
they are not a country they are of descendant of the highest rank people in the pre war america from politicians scientist etc
Not to “um actually” you here but the whole reason the master doesn’t just kill the vault dweller is because he needed a way into your vault, he couldn’t just crack em open like lobster (the time limit is for them running out of water, not for the mutants breaking in) Same with the NCR. The show also explicitly shows that the NCR did indeed find vault 33 and vault 4 and had diplomatic ties with the latter. It took them a long long time to find vault 13, and that was when they were at their most expansionary. What Hanlon said and what the show shows is also not mutually exclusive. Lucy was like 4-7 when she was in shady sands, so this was like ~11 or so years before she left the vault in 2296(?) so Hanlon wouldn’t have been young when the NCR was siphoning vault water, so his comment about the sources being dry isn’t contradicted.
um no? the master only care if you want to join him if not he will just kill you he doesn't even try to torture you
also they use explosives on your vault door that the whole point why your are stopping them because hiding is not an option
van hagan talks to the in game lieutenant and says they are near to find vault 13 and invade it
and no matter how you explain vault 33 and 4 to me it will never make sense the ncr don't care they kick people from their houses for just piece of land and they would do more for a vault especially in the time fallout 2 happens they were down bad to get vault city and you are saying to me there were 4 vaults in their lands? if the master army can use explosives on vault 13 then the ncr can do more than that
 
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