Recent content by HeavySteelRoller

  1. HeavySteelRoller

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    A funny thing happened on the way to New Reno Arms... I modified the map using mapper. The only change I made was replacing Eldridge with the Bounty Hunter Leader (wearing Power Armor) critter proto. Set the replacement critter to use the same script and ai packet as eldridge. And generally he...
  2. HeavySteelRoller

    Getting Mapper to work under GOG/Sfall

    I managed to get it to work by removing the locations for critter and master patches in the config file. That allowed the program to run. But now I have the problem of not being able to Save maps. I remember having this problem a long time ago when I used mapper before but I dont remember how I...
  3. HeavySteelRoller

    Getting Mapper to work under GOG/Sfall

    Tried searching forums for this without luck. Want to get Mapper going for FO2 GOG. When installing mapper it says fallout 2 isnt installed, which I accept might be a result of it not being a vanilla original version. But after getting mapper installed it wont run. After several screen flashes...
  4. HeavySteelRoller

    Fallout 2 mod F2: damage calculation change, a FIX v5

    I went for three whole playthroughs of Fallout 1 without even making a single called shot. My first and second characters even had Fast Shot, so the icon never even appeared. Killed the master and everyone else several times over without ever doing 'vats. I only discovered the called shot...
  5. HeavySteelRoller

    How do you convert images to a inventory FRM?

    @Sniper187 Take a screenshot of the game, not sure which button to push maybe F12 or just PrintScreen. This spits out a BMP in the fallout 2 folder. That should be in 256 colors, thus containing the 256 color palette of FO2. But I think it will have some extra colors that are used in the game...
  6. HeavySteelRoller

    Fallout 2 mod F2: damage calculation change, a FIX v5

    @JimTheDinosaur I would agree about stripping out extra ammo variants. But one of the nifty things thats at the heart of fallout is being able to use different kinds of ammo for the same weapon, its one of the hallmarks of the game and its been maintained throughout the entire series (even...
  7. HeavySteelRoller

    Fallout 2 mod F2: damage calculation change, a FIX v5

    Abit late checking this out but ive got my own insights on the armor code. And the reason im doing it is because we now have like 4 mods to fix it and none of them appear to be focusing on the real problem here. An old iteration of Sfall by Killap seemed to have fixed it but only barely, he was...
  8. HeavySteelRoller

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @NovaRain HMM thank you. Interesting way it does things, not the road I wouldve taken but it works better than the original.
  9. HeavySteelRoller

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    In the ddraw.ini SFall includes the options for ammo damage fixes. Which ones can I use without incorporating a mod into the game? (eg, that would change proto files)
  10. HeavySteelRoller

    How did you discover Fallout ?

    Back around, gosh who knows maybe 2000, I was looking up stuff randomly and decided to hunt up the stats for the alien weapons in XCOM: Ufo Defense and "plasma rifle" triggered a Fallout item stats page to come up (specifically the turbo plasma rifle). Because of perpetual destitution paying...
  11. HeavySteelRoller

    Realistic Retro Fonts

    Here's another really good one, this site doesnt charge or ask for a login (AFAIK). This would do real well for heading and title text of object artwork (after applying distressed filters and such). It has variations including a normal/filled one. Duke
  12. HeavySteelRoller

    Realistic Retro Fonts

    Was surfing around and got this knack for wanting to pick up retro/classic style fonts like the kind they use on those acrylic outdoors road signs. Took me awhile to find them but here they are (some of them) and I think they would be excellent for use in mods of anything related to fallout or...
  13. HeavySteelRoller

    Fallout Tactics mod Equilibrium (2.2)

    I wouldnt say im necessarily a fan of the firearms in the fallout universe, some of them do things right, others could be better. But im not a fan of RL firearms either . . . there's alot of things that could be done better across the board with real firearms that are just plain missed, or...
  14. HeavySteelRoller

    Fallout Tactics mod Equilibrium (2.2)

    Im making a mod overlay over redux to set things roughly back to normal, change weapons and ammo to reflect more historical fallout 1/2 equivalents. I dont like jacking up the damage on melee weapons, but I do think they should cause a different kind of damage than bullets. FOT provides an...
  15. HeavySteelRoller

    Fav weapon...why?

    Yep that looks exactly like the 10mm Pistol. When I did some sprite editing on the pistol I used an incremental resize (resizes up like 10 times at 10% each) and I realized the round thing above the grip Is In Fact a revolver cylinder. Kinda crazy that people have been missing that for the last...
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