Ohhhhhhhhhhhhhhkay now this is starting to come together. I didn't realize those were the hit chance, that makes a lot more sense now.
I'm sorry, I must be really thick headed here, I see where the values come from for the examples (the X/Y divisor/dividend) but I don't understand what they...
well I can't figure out where the divisor/dividend come from, or how they're determined, or what the actual intended effect is from that.
I also can't make sense of the tables, i don't understand how they're labelled.
Original Formula
N LA MA CA PA APA...
Okay I've figured out how to apply this formula for all combat but I'm tripped up at two parts: the ammo divisor/dividend, and how to read the "original formula" table on the wiki. (http://falloutmods.wikia.com/wiki/Fallout_engine_calculations#Damage_and_combat_calculations)
I should be good...
Okay that definitely helps, but I'm still lost on some of the values. An example calculation would really help put things into perspective for me.
Also, with respect to the example tables in Glovz's thread, what does the left most column (under adr/adt) represent?
Okay cool.
So i'm looking into the damage part and I find this helpful but confusing algorithm:
ND = net damage value
RD = random damage value produced from weapons hit damage range
RB = ranged bonus (RB=0 unless the player has Bonus Ranged Damage perk)
CM = critical hit damage...
I'm looking for a reference that will show me how each individual skill's success and effect rates are calculated, and how every aspect of combat is calculated as well. I've found some sporadic information here and there, on this forum and elsewhere, but I'm wondering if there's a comprehensive...