Ok not sure what a quest map from what I'm assuming was new vegas' GECK has to do with anything.
LiquidSilver has made some good additional content with Project X. I think he changed a few too many things about crafting but his quests are on point.
They require you to read notes, listen to...
Since we have the time until the next one, why don't we rewrite F4?
I mean change the fact that Nora/Nate dies and write a new Main story line that can trigger off the current events of the original main quest. (I've already written quite a bit on this idea)
Basically F4 always felt like...
For fallout 1 you need to be a generalist and manage your action points well because it's semi open world as far as traveling on the world map with the chance of random encounters. I say semi because your clock is ticking for the main quest.
Fallout 2, get Vic, figure out how to get the car...
(Skip to the bold italics if you don't care)
Hey everyone, and before I say anything I really want to thank all the mod authors and those who contribute for giving your time for everyone's enjoyment.
With that being said I'm really feeling a lack of mods that don't necessarily change the game...