Man this looks awesome. I noticed with the bursting of the ghouls, they were dying before the burst animation was happening.
I started drooling when i saw that dialouge tree.
I know you are aiming for a multiplayer aspect, but will modders be able to make singleplayer game out of this?
Above were the tiles are selected, it has 'Tiles selected for placement = 0' If its working this should show the amount you have selected. just did quick test, its working using Ft improver and without, and you can just hold shift down when selecting.
@salvador, before using alt to drag select...
You can select several tiles you want using shift, then when you place them, it will randomly choose another tile in the list you have selected. So you wont have to keep choosing the nxt wall/tile, same can be done with ground tiles.
You can "select" a tile more than once with shift, so that it...
Microforte, an australian based game company are the ones who created fallout tactics, they would have more of an idea about this. But i doubt they would be able to help either.
Hugo, do u know you can make your own directory structure(has to follow Tactics) for your user created stuff.
Then in bos.exe, in its properties add the name of your mod directory so looks like this (Bos.exe -Thesum)
That way you will only need to upload the files from your created directory...
My last conversation with jarekfall (creater of sprite creater) i requested if a color slider similar to how it is in the tactics entity editor could be added for the layers in sprite creater.
In this way the metal armor .spr (or any sprite) file could be made to look like black armor re-saved...
Resolution patch change? what does it do, does it let game display splash screens that are greater than 800x600?
It would be cool also if tactics had support for PNG splash screens, it only uses Jpeg.
Besides being able to shoot them and what not, did the response buttons lead to the correct NPC responses? Because a moddb member tested it, and he mentioned being able to shoot them, but besides that it functioned properly.
Im not so sure about the skill/stat checks.
It was enough of a headache just getting the right NPC responses to the dilaogue chosen by the player.
Have you looked at the scripting triggers for it, it still boggles my mind.
Also i used Jarekfalls sprite creator program to create the text...