That sounds like a good idea, although with different people writing dialogue it could seem mismatched. Ugg-talk pretty much sounds the same no matter who writes it.
That of course requires people writing it, and haven't really seen any volunteers.
Instead, I think I'll be focusing on a...
I know many of us played the original games, and found the dialogue available when playing a stupid character (INT <= 4) entertaining, and found the situation in Fallout 3 rather lacking. However, adding Stupid dialogue to all of Fallout 3 is a mammoth project, that one person can't reasonably...
For dialogue that has [Dumb stuff] in it, this is controlled by the AV/Perk drop down box in the middle of the dialogue screen (it's under 'Prompt' and above the 'Respose Text' list). Just set this to none and the [garbage] will go away. It doesn't actually control the check made for the...
Erm, didn't the originals just give +X to STR?
Anyway, if you want to do it like that you don't need scripts, just set up some CTDAs so its like:
EFID IncStr
EFIT mag 2
CTDA getav STR = 8
and so on, which would make it just give you 10 str. Just tweak the numbers to make it set str...
They really did nail the protectron voices though. I think I laughed more at those bots than anything else in the game (isn't saying much, but they were still pretty funny).
Just thought I'd pop in and explain an easy way to do strength requirements (although it will require FOSE to tell what weapon the player has equipped).
Basically you set up a quest script to run about 1-2 times per second.
You'll also need to compile lists of what weapons require what STR...
This is completely untrue. Making it modular via multiple .esp's and not having 'conflicts' is very simple when you understand how 'conflicts' are caused. Technically, 'conflicts' can really only happen when using mods by different authors. If one authors own mod has problems with another mod...
I'm not interested in any 'fame' or whatnot. Like I said, I think you're doing something good with this, you just need to ask people's permission before you go including their work in something they didn't agree to be part of.
It can't be a cooperative effort by people who haven't consented to cooperate. My position is the same, I do not want my mod part of someone else's compiliation, especially after it was included without my knowledge or permission.
Okay, I have an issue. I support what you (Dubby) are trying to do with this mod, but it seems you have included my Traits mod into your .esp without asking my permission, or even notifying me in any way. Please remove any parts of the Traits mod from your .esp and the included data files...