Looking for opinions about 3d isometric camera

rogerdv

First time out of the vault
I have been working in a game for some time, and several times had an argument with the main artist about our camera system. My approach was to implement an isometric view, but fully 3d, like Rogue Trader. He wanted to go for Pillars of Eternity, because it was less work for him (it is easier to create only the front side of prerendered buildings), he didnt like camera rotation and players didnt like it neither and prefer a fixed PoE camera. Im a bit biased, because I implemented the kind of system I would like to see in a game and for me it is quite easy to move through scenes scrolling and rotating the camera as I explore every corner.
What do you think about it? Do you like fixed camera and hate rotating camera? You dont care about it? Like it?
 
I have been working in a game for some time, and several times had an argument with the main artist about our camera system. My approach was to implement an isometric view, but fully 3d, like Rogue Trader. He wanted to go for Pillars of Eternity, because it was less work for him (it is easier to create only the front side of prerendered buildings), he didnt like camera rotation and players didnt like it neither and prefer a fixed PoE camera. Im a bit biased, because I implemented the kind of system I would like to see in a game and for me it is quite easy to move through scenes scrolling and rotating the camera as I explore every corner.
What do you think about it? Do you like fixed camera and hate rotating camera? You dont care about it? Like it?
i prefer pre rendered, i think they work well and give a lot of details and good graphic, and don't need a nuclear computer to work, also if the main artist think it is easier on him then it is better, it cost less money less time and vice versa, another thing is, then you have either hexes which is easier to calculate inside game or unites diagonals cardinals with problems in calculating, and axonometric projectiles
a lot of games that are called isometric are dimetric and for a good reason, arcanum of steam works and magic obscura and such, fallout is trimetric (cavalier oblique) which is more visually appealing and unique
watch this from tim cain to know about them better in game development
 
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Do you like fixed camera and hate rotating camera? You dont care about it? Like it?
I like a rotatable camera; one with controllable zoom.

Many don't know it, but the original Dawn Of War had a rotatable camera.
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i prefer pre rendered, i think they work well and give a lot of details and good graphic, and don't need a nuclear computer to work, also if the main artist think it is easier on him then it is better, it cost less money less time and vice versa, another thing is, then you have either hexes which is easier to calculate inside game or unites diagonals cardinals with problems in calculating, and axonometric projectiles
a lot of games that are called isometric are dimetric and for a good reason, arcanum of steam works and magic obscura and such, fallout is trimetric (cavalier oblique) which is more visually appealing and unique
watch this from tim cain to know about them better in game development

Currently, I use a full 3d scene, no tilemap or 2d components. My idea was to improve a bit the look, with lights, particle effects, etc, without pushing hardware reqs too much.
 
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