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    new features for sfall

    If it's not an explosion, then... give it explosion art? :D Is that right? Also, is FID 10 the explosion for plastic/dynamite explosives? if ( v3 && perk_level_(v3, 82, v3) ) This is what I mean by the pseudocode being subpar: it's probably more like "if(source_obj == dude_obj &&...
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    Engine reversing/exploration

    Yes, the site you linked gives an IDA script to populate Mapper symbols. It's worth noting that the pseudocode is fairly useless for all but small, contained branches, or for getting a five-foot overview. It doesn't seem to like the calling convention that the game uses. (For the record, I don't...
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    First steps in modding

    I'd suggest augmenting your document with a brief on how you are going to be doing what you're doing. For example, "For Quest A I will need to add a new script that ..." "For Feature X, I will need to ..." This gives you a rough idea of what will be necessary to make your mod.
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    DarkFO Announcement

    Yeah, that will be something to look into when I want to package it up. I hope it's fine keeping a bunch of things in cache memory. By the way, random encounters suck. :lol: Nobody happens to have secret documentation on the less touched parts of Fallout 2, do they, so I'm not just duplicating...
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    DarkFO Announcement

    Oh, sure. Changing stuff dynamically is possible (and pretty fun). Yeah; that's one of the secondary goals. We have scripts to extract the hardcoded data from the executable and place it in a nicer extendable format. So for example you can add new elevators to elevators.json. You can edit...
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    DarkFO Announcement

    I was actually wondering how you guys don't get C&D'd for hosting parts of their IP, but yeah, their lawyers must not get paid enough. I'm avoiding this altogether by not really distributing material property of (now) Bethesda: instead you will provide the game data and it will work off of...
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    DarkFO Announcement

    It is able to run the original data, yes. The only caveat at this point is that you have to convert them once ahead-of-time with scripts I provide, although there's no reason I couldn't remove that requirement too. (It would just increase load times and be more awkward to work with.) I don't...
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    DarkFO Announcement

    No reason you can't run it on a desktop, or pre-package it in a .exe. Is that not good enough...? :P I'm using HTML5 (currently Canvas for the game), JS (with jQuery for most of the UI and XHR stuff) and CSS3.
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    DarkFO Announcement

    Thanks. Yes, you certainly can: the entire UI is moddable/skinnable.
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    DarkFO Announcement

    Hey-ho, DarkFO is a project that I've been working on for the past three months, with some much-needed help from a friend. It is a re-implementation of the Fallout 2 engine using Web technologies. This means that its goal is to run the entire vanilla Fallout 2 game, and mods using the same...
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    Fallout 2: Revenge of the Pong!

    What about a Wasteland de-make?
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    Fallout 2: Revenge of the Pong!

    Pong got tired of being left out, what with all these young whippersnappers playing Fallout 2 and all... It decided to have its revenge. Also titled: "It's 2 AM, I had a couple hours to kill, this is my first mod, I want the title of worst mod and this is why I shouldn't be allowed to use...
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    A Classic Fallout Game Made with the Divinity Engine?

    Why Divinity? FIFE (fifengine.net) was originally made for making FO-like games before pretty much restarting and focusing on being a more generic engine. Also, does Divinity support hex grids? One could also write a new engine from scratch. :cool:
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