Hey-ho,
DarkFO is a project that I've been working on for the past three months, with some much-needed help from a friend.
It is a re-implementation of the Fallout 2 engine using Web technologies. This means that its goal is to run the entire vanilla Fallout 2 game, and mods using the same engine, in a Web browser.
That is not the only benefit though. Since it is a modern engine recreation, it will also allow for:
Clearly this is a large undertaking, but a lot has already been accomplished:
The game is what I consider at a "Technically Playable" status -- that is, it's playable enough to technically finish the entire main questline. Straying off the beaten path too far will land you in a world of hurt, more than likely. (Or refreshing side quests, who knows?)
For three months of work, from one or two guys, that's pretty impressive as it is. But work will go into it until it's capable of running the entirety of Fallout 2.
In addition, I've been keeping a variably-updated devlog at darkf.github.io/ if you are at all interested in the technical aspects (and rants) that go into it.
Finally, here are some screenshots:
www.imgur.com/a/fT5hj
Let me know what you think so far. (Also, URL posting limits ahoy.) (Also, can I be in the super special modders group now?)
DarkFO is a project that I've been working on for the past three months, with some much-needed help from a friend.
It is a re-implementation of the Fallout 2 engine using Web technologies. This means that its goal is to run the entire vanilla Fallout 2 game, and mods using the same engine, in a Web browser.
That is not the only benefit though. Since it is a modern engine recreation, it will also allow for:
- More extensive mods: Total conversions, modded engine core, UI, etc. Scripts have access to the entire engine
- Fixes to the original game or game engine are made much easier than patching the executable (i.e., what Sfall does)
- Support fan/unrelated games based on an isometric/hexagonal CRPG engine
- Lots of stuff that I am not creative enough to list here
Clearly this is a large undertaking, but a lot has already been accomplished:
- Basic gameplay (movement, object usage, looting, general environment interaction, etc.)
- Combat (for the most part; work is still being done!)
- Scripting
- UI (not all finished, but the basic UI is definitely in)
The game is what I consider at a "Technically Playable" status -- that is, it's playable enough to technically finish the entire main questline. Straying off the beaten path too far will land you in a world of hurt, more than likely. (Or refreshing side quests, who knows?)
For three months of work, from one or two guys, that's pretty impressive as it is. But work will go into it until it's capable of running the entirety of Fallout 2.
In addition, I've been keeping a variably-updated devlog at darkf.github.io/ if you are at all interested in the technical aspects (and rants) that go into it.
Finally, here are some screenshots:
www.imgur.com/a/fT5hj
Let me know what you think so far. (Also, URL posting limits ahoy.) (Also, can I be in the super special modders group now?)